Showing posts with label fighting. Show all posts
Showing posts with label fighting. Show all posts

Monday, September 12, 2016

DragonCon Report 2016: Fighting and Writing

Yes, I am back, I do live, and I do have notes from DragonCon

To begin with, I did not get fancy with the title of this panel. This is how it's spelled out in the DragonCon listing.

In this panel
Never make a foolish mistake in a fight scene again. These pros will enlighten writers in weaponry--past, present, and future--and hand-to-hand combat. Additional Panelists: John Robinson(Moderator)
And while the list shows 6 writers, the only two people we needed were John Ringo and Kevin Dockery. In fact, while all 6 authors spoke, only Ringo and Dockery gave anything resembling original answers.

Keep in mind, this is not to be insulting to anyone else on the panel. Ringo and Dockery are just that good.

And I'm certain, that if he could, Novel Ninja Matthew Bowman, who was with me at the time, could add to what the others said, but he couldn't even hear them. I found that everyone who spoke after Ringo and Dockery (and they always spoke first), gave no answers of their own, but only served to expound and elaborate on the replies of Ringo and Dockery. So if you're wondering why no one else is mentioned, it's because no one else was worth mentioning.

On the idea of how to show fighting in character point of view, Ringo noted that he tends to spend 35,000 words focused on the primary character of the story. This person is on the level of a LT or a sword swinger. The secondary character, upon which Ringo would spend some 25,000 words, is a higher up, perhaps a Captain, giving you an overall viewpoint of the battle itself. Of course, the reader would be introduced to this secondary character by interactions with the primary character.

Dockery noted that, since most of his experience comes from dealing with SEALs and other SpecOps, he writes primarily from the individual point of view. And since anti-terrorist missions are single missions, strategy really isn't as big a concern from Dockery's standpoint. The command structure is there for tying everything together. But at the end of the day, battle is always personal.

Also, one of Dockery's major complaints about fighting is what to do with the bodies of the dead. Killing terrorists all over town and just leaving the bodies lying around just makes it look like Chicago on a Fourth of July weekend. That was one of the things he liked about John Wick, with the “cleanup service” Wick called.

Next question: What do you do when the hero is unarmed and the enemy has ammunition?

John Ringo: Does anyone watch Supernatural? See how the Winchesters hold guns? That's not how to do it. They always have the finger on the trigger, and they stop short of scratching their ears with the muzzle of the gun. And they suck at holding guns. The monster always knocks the guns out of their hands. Every single time. No one has that lousy gun discipline. Get a lanyard!

When I do it, I prefer that my hero runs out of ammo, not have the gun knocked away. There was one marine unit on patrol in a town in Afghanistan, and ran into Taliban moving into town. They caught each other by surprise. The Marines ran out of ammo, and their resupply was ambushed, and while their was hand to hand fighting, they and the Taliban eventually had to get the hell out of there.

Dockery: There are occassions where there is hand to hand fighting. There was this one time a Gurkha ran out of ammo. The last Taliban he beat over the head with the tripod of the machinegun.

[Ringo mutters something off mic]

Dockery [To Ringo]: Don't steal my line.

Dockery [To audience]: Don't f*** with the Gurkha.

Ringo: As Hemingway said, good writers create, great writers steal. Steal from reality. At Waterloo, the most vicious fighting was in a farmhouse. The fighting was vicious and went all close range by the end. They were strangling each other. 20% of the casualties at Waterloo were in that farmhouse. Why? Because when soldiers are that close, they do not break contact. Anyone remember, in the 80s, martial arts schools said the best defense was to run away? But at short range, you turn your back, you die. You can't do that. Read John Keegan's Face of Battle or Sharpe's Waterloo. You'll see what I mean.

Question: Best in show? What would you hold up as the perfect weapon or fight.

Ringo: Wow, that question is so open, that's 5 panels. Anyone who knows Katanas knows that they are made to cut through flesh and bone. In the hands of a competent swordsman, a five-soul blade will cut off an arm and the guy won't even notice it's gone. But if you put it up against plate mail, it'll just bounce off. It all depends on the context. No weapon is perfect. Not even the 1911.

Dockery: Of course there's a perfect weapon. Nuke them all. End of story. At the end of the day, the most powerful weapon on the battlefield is a guy with a radio calling in other guys to drop more firepower on the enemy.

Question: If you're in a time machine, and are left in the past, what weapon and one item do you want to carry?

Ringo: An e-tool. Dig with it. Kill with it. You'll look like a sorcerer.

Dockery: My go bag.

Ringo: That's not a thing, that's a whole bunch of things.

Dockery: Okay then, my .45 and my Wakisashi.

As you can tell, you didn't really need more than these two on the panel. In fact, there was another panel, "Arming the Written Word" with just Dockery and Ringo, but, alas, it was missed due to concerns of breakfast having turned into lunch (Long story).

And here's Dockery doing a history of the Asian Blade.



And, while I think if it, if you like fighting and writing, check out my book Honor at Stake, which has "fight scenes that play out like a movie in your head." You can get my Sad Puppy and Dragon Award Nominated Novel Honor at Stake by clicking this link. Heh.

And ... enjoy.

Saturday, February 28, 2015

Sword Saturday, with @Katsuni and Lucy




This has got some great dancing.  Quite elegant. The guy is the stunt man/ coordinator on films like Lucy. The woman is Celine Tran, who is a French actress who specialized in adult content under the name Katsuni ...

Yes, a fancy way of saying she was in porn (retired). I gotta tell you, with swordplay like this, I really don't care. This is some nifty dancing.  Why do I bring it up?  Because if I don't, someone else will in the comments. I just got here first. Now, just watch the video, it's awesome.

Monday, August 4, 2014

I'm back! Action / Adventure panel at CWCL

The Catholic Writer's Conference, Live! action-adventure panel.

This will be an incomplete transcript of the entire panel, starring Declan Finn (me), Gene Wolfe, and John Desjarlais (French-Canadian pronunciation. Good luck) and Anthony Kolenc.

Now, there will be gaps here. I've forgotten most of what I've said, to heck with what anyone else said.  I'm going to ask anyone who was there to comment, and fill in the blanks. Anyone who posted to YouTube, please let me know, I'll post some here.

The moderator was the awesome and wonderful Ann Margaret Lewis.

Here we go.....

Q: Has a Saint's non-violence inspired you?

Declan Finn: Well, the closest I've ever come to that was with Thomas Aquinas. Like me, Aquinas was a nerd. He had only two real outbursts in his life.  One was when his family had hired a hooker -- a second one, because he converted the first -- only this one was more persistent in her job. Aquinas finally grabbed a burning log from the fireplace and chased her out, drawing a cross of fire into the door on her way out. I always liked that one if only for the comedy value. The second story was Aquinas at a party being held by King St. Louis. It was one of those "You've been invited. Go to the party, you'll have fun." During the party, he had a philosophical thought, rear up, and slammed the table, declaring "and that will settle the Manichees!" I've got a few characters who are also just as flakey.

Gene Wolfe: But the important part of that fight scene with the hooker -- and it was a fight scene, even if she just ran away -- was what was being defended!

JD: One of my earlier books was about a war that happened over a book. It was written back when I was still a Protestant. Who knew I was writing a Catholic novel?

Worst fight scene ever?
Declan Finn: Jack Higgins wrote a scene to the end of a family of villains who had been plaguing his heroes for books. It was a dark and stormy night, fighting on the roof.  The entire fight consisted of "They went at each other. They fought. They grappled, they rolled to the edge of the roof, and Rashid fell off."  He's been the bad guy for repeated books! I know fights are quick, but can I have a little more detail?

JD: The worst fight scene I've ever read was when a pivotal fight happened off screen, with no emotional payoff.

Q: Who can you give as an example of writing good fight scenes.
Lee Child's Jack Reacher.  Before every fight, there's a little dissertation on violence. It explains why he's targeting who he's targeting, and why he's hitting with what he's hitting.  And since Jack Reacher was 6'5" -- not Tom Cruise -- he was always being confronted by 5-7 people, and discussed group dynamics.

Ann: Do you think they stole that for the Robert Downy Jr. Sherlock Holmes films?

Well, for that, I can at least see Holmes doing it, because he's Holmes. He can play three-dimensional chess in his head.  As for stealing .... does Guy Ritchie even read? I know he was with Madonna for a while, so I wouldn't place money on it.

I also suggest James Rollins.  And for large scale battles, read Bernard Cornwell -- not John, Bernard -- who wrote the Richard Sharpe series. It was about the Napoleonic wars, and one of the few roles where Sean Bean did not die a horrible, horrible death.

[I got a few laughs there]

Q: Why do you write in your genre?
Declan Finn: Because thrillers are what people read. And I'm not going to write a romance novel.

What is your pet peeve about action scenes?

Gene Wolfe: When two guys are exchanging one-liners between punches. All of the one-liners in real life come before the punching starts. One of these days, I want someone to start a one-liner and get punched in the mouth.

[No, I don't remember what I said to that one. It's been a hard week]

Q: For science fiction and fantasy, it's easy to ignore tech or magic in order to have an exciting fight scene. (Remember how Indy shot the swordsman instead of the big scene they had planned.) How do you work around advanced tech that might make a dull fight?

Declan Finn: "I make it simple. I give all the advanced weaponry to the bad guys.  As for working around it -- the tech can be magical, but it's still run by people. People can be tricked. Confused. Or just plain stupid."

Gene mostly answered this question.  I don't remember his answer, though I want to have recalled it.  He also loved the Raiders swordfight cited above because that's very much how real fights go.


Q (from the audience): What makes a Catholic adventure?
JD: As Bilbo said in The Hobbit, "I'm going on an adventure!"  The first part of having an adventure is that you go out."
Me: I'm the simple one here. Catholic adventure? The priests aren't all Nazis. The Pope isn't evil.  There is good. There is evil. And evil must lose.

[I swear I had an "amen" at that point.]


Q (From the audience): "Have you ever had prayer, or angels, or a miracle to solve a problem? Something supernatural for a solution?"
Gene: "Yes, I did. I had one story where every time my main character would start praying, he would start to win."
Declan Finn: "Since I don't want it to be a deus ex machina, I do have a bit of a miracle in book three of my Pius trilogy, when the fecal matter hits the air impeller" [laugh].  "But it's like the old joke: A cop car goes up to a guy's house.  There's a flood coming. Get in the car. Guy says that God'll save me, God'll save my house. The next people to come by are in a boat, and they're talking to the homeowner in the second story window because that's where the water is.  Get in the boat, they say. Guy says that God'll save me, God'll save my house.  The next people to come by are in a helicopter, and the homeowner's on the roof. Guy says No, God'll save me, God'll save my house. Homeowner drowns.  When the homeowner asks, Why didn't you save me? God says 'I sent the cop, I sent the boat, I sent the helicopter, what more do you want?'  It's like that."

Then there were several great lines that I can't remember the context for......

JD: "The scene between Bilbo and Gollum in the cave is a buildup to Bilbo and Smaug later on, playing for much larger stakes. Setup, payoff."

JD: A fight has to either advance the story or the character.  You can't just have it to be there. It has to accomplish something.

[.... I hate him for that. He stole my line before I could say it. :)  Yes, I'm kidding. I love his novels Bleeder and Viper.  I should probably review then ... anyway....]

Declan Finn: "As was said by John, if it's going to bore the writer, it's going to bore the audience. I cut a scene from my novel Codename: Winterborn because there were too many fight scenes already.  But since the scene was something that had to happen for the story to move forward, and it was a navy SEAL versus some guys in the street, I boiled it down to a sentence of the aftermath, and moved on."

Gene Wolfe: "I'm glad to see that fighting men are wearing armor again. I had one of the first pieces of armor issued to the army. It was this big heavy nylon thing with lead squares, and it might as well have been made of solid metal. Anyway, during one time, this Lieutenant had come up on stage before the men, and he wore this bright green shining piece of armor with a string of grenades across the chest. It made him look like Flash Gordon. He had a truck of his new armor and he said "Is there anyone here who doesn't have armor?" I disconnected my straps, holding my armor up, and I shot up to the stage, saying "Me. I don't have armor."  And I got myself some shiny new armor, the first time it was given out to the enlisted men and not just officers.  Anyway, we made an about face, and marched out of the room, and there was my old armor, just lying there. The Lieutenant just laughed, picked up the armor, and threw it on the truck."


As I said, these are pieces and parts I recall from less than a week ago. Any help on filling in the blanks would be helpful

Wednesday, September 12, 2012

DragonCon Report #3: Fightin' and Writing with Ringo; Buffy with Marsters and Landau

A Poison Ivy on line, with Zombie backup.
So, yesterday, believe it or not, didn't go exactly as planned. I would have sworn that I had filmed at least twenty minutes of the Furlan / Boxleitner panel. So much for that idea.

I had taken notes, but much of the notes I had taken had been posted online in various and sundry pieces and parts.

As I said, it wasn't exactly as I wanted it to go.

However, one of the things I did get to record involved John Ringo.  You might get the impression that John Ringo is my favorite author, given how much he's been mentioned lately (and considering my review of his latest novel). He might be, but considering that I read practically anything that's not nailed down, that would be hard for me to say.

I can tell you that it would be nice to be John Ringo when I grow up.  I'm already about as sane, but I would like to write as much, and as often ... then again, that would presume I'm also published, so....

Anyway, John Ringo appeared at one panel on the Saturday night of DragonCon, called Fightin' and Writin' ... yes, it was spelled exactly that way, try not to shoot me.  Things went a little strange with the audio, so I spliced the bad audio to the end --  the last part might be harder to hear, but it's a small part of the whole video. I thought the facts he went through are fun.

Writers really should be taking notes.




I shot her twice on two different days.
The Ivy's started to blur after a while.

Now, next, there was another panel that I was not at.

Again, it was a panel that I could not get in to.

Welcome to DragonCon.

Who was on this panel? The case of the Avengers? The leaders of a major TV show? Major film stars?

James Marsters and Juliet Landau.

If you're asking "Who?" the answer is Spike and Drusilla from the Buffy the Vampire Slayer universe.

Anyway, this will be the last video I post for this week. The last time that I did a DragonCon report, I was pounding out transcripts for a month.  I am so not doing that again.  So I'm going to take my time, and assemble a lot of my notes in an orderly fashion.

Don't be surprised if I have a whole blog dedicated to pictures at some point next week.

Now, on with the vid.

Wednesday, May 16, 2012

Catholic writer's organization workshop in review: Fighting and Writing.

Back in March, I did a little work with a writer's conference. The Catholic Writer's Organization. I mentioned this before, but, well, there is a story behind it. The moral? Never volunteer. :)

No, seriously, I told Karina Fabian (search the blog for previous references) that I would only be good for talking about villains and fighting. She said great, when could I be put down for?

Anyway.... so, here it is, in one, easy to find package.

To Start with, a little introduction, filled with required readings and other useful handouts.

Fighting and your world: Let's face it, all worlds have cultural rules about violence. You have to think about that.

Setting the chessboard: Fights don't happen in a vacuum. Before the fight even starts, the stage has to be set in your brain before it can start on paper.

Writing fight technique. Knowing technical skill is one thing. Writing it down is another.

Guns in fighting: there are millions of weapons out there. Guns are used like magic weapons. Time to de-spell them.

Military fight scenes: When you absolutely, positively, must have something destroyed overnight.

Be well all.

Wednesday, April 4, 2012

Fighting and writing workshop, day 5 and 6: military fight scenes


This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.


 Day Five: Putting It Together

At this point, you should have an idea of what you're doing. Take assignments three and four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.

Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.

Day Six: Writing For Military Fights

Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.

But, seriously, there's little difference from warfare fighting.

Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating each other to a pulp, but the battle was boring when the camera was not on the primary characters.

The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.

However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.

For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.

Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.

The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.

Hand-to-hand combat and weapons: Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.


Tuesday, April 3, 2012

Fighting and writing workshop, Day 4: Guns in Fighting.

This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day four.


***

Day 4: Guns in Fighting.

There are more weapons in Heaven and Earth than there are in Thomistic philosophy. However, guns seem to be the magic weapon that everyone uses, and uses badly. With any weapon you decide to use, make certain that you have a basic knowledge of these weapons, even if it's merely researching them online. This day will also assume that you've never even seen a gun up close and personal – perhaps an erroneous presumption, but I'm not going to assume everyone knows guns. If you have do know things about guns, please bring it up.

Weapons are tools. Knives do more than stab people. Lead pipes do more than club people over the head. And guns do more than shoot people. Don't get me wrong, guns are great. But if you're writing for someplace like New York, guns are not readily available to the general populace.

Remember Day One, writing the rules for the culture on fighting? Now you know why we bothered.

Everything in a fight has to feel fast-paced, as we said before. But when you introduce a weapon into any scenario, the characters and the writing have to move fast. Or at least intelligently. What do I mean by this? I mean that no one is going to outrun a bullet – the best they can do is be faster than the trigger finger of the person targeting them – but finding cover, providing distractions, and shooting elements of the setting or other uses of the gun.

In actuality, gunfights are not like an Arnold Schwarzenegger movie – if someone is moving in a straight line, a smart gunman will lead the target. However, smart gunmen do not use fully-automatic fire in extended bursts. Firing a full magazine of ammunition on full automatic will not lead to a stream of bullets that come out in a straight line, but will cause the muzzle of the gun to jerk around like a spastic mime having an epileptic fit. In a gun battle, at a distance, even slight deviations of the gun's barrel will cause bullets to go wildly off course.

Then again, stupid things happen with guns. The average shootout with the police takes place at a distance of nine feet, but three out of every four bullets will miss, mainly because everyone is popping in and out of cover, snapping off shots and hoping they'll hit something.

Again, now is not the time for technical terms. If you're writing for a medieval setting, or a fantasy setting, if specific parts of specific weapons are going to come into play, you may want to introduce them before the fight even begins. And, if you're using a technical detail of a gun that only people who field-strip their own weapons would know, don't discuss it in the middle of a fight. A previous example has been the Lee Child model, where his character Jack Reacher describes how a fight will turn out and why, before the first punch was even thrown. You can have such discussion then, but when the bullets start flying, try not to dwell too much on the pieces and parts.

You can, however, have a technical analysis as the hero/ine is taking cover, and thinking about what to do next. If the pieces of the gun are important to the solution, and you can provide a “lull” in combat (if that's how one can describe taking cover while being shot at), then by all means, make it relevant. However, you do not want to give the vital statistics on a gun in mid-battle. In fact, you might not want to go into it at all.

The most anyone needs to know about most guns might include:

Ammunition capacity: Do not use Hollywood forever shooters. You will want to reload – if only because it's more thrilling to have a count of how many bullets your hero/ine doesn't have. (Would the end of Die Hard work at all if John McClane had had a full magazine left, instead of just two bullets?)

Type of ammunition: This only matters for level of impact, and penetration. If it's a .22-caliber from a handbag pistol, you can stop if with a pocket Bible. If it's a .45-caliber, you will stop someone if only from the shock value (no one takes an impact from a .45, rolls into a doorway, and returns fire. It's gonna suck to be that person). If it's a .50-caliber handgun, you can disable engine blocks and amputate limbs. If you're writing science fiction, ammunition type is doubly important.

Type of gun: Revolvers, pistols, assault weapons, submachine guns, hunting rifles, and machine guns all have different strengths, ranges, weaknesses, and abilities inherent in the type of gun. You will not put a bayonet on a pistol, and no one should try to rob someone with a sniper rifle.

Length of weapon (optional): many handguns make for great blunt-force weapons.

Appearance: I'm a very visual reader. There are some guns that are very visually distinct: a FAMAS assault rifle looks nothing like an M-16, which looks nothing like an Uzi, which looks nothing like an H&K G-11, which looks nothing like an AK-47. However, there are a lot of knockoffs that resemble M-16s, AK-47s, and Uzis. You don't need make, model, and serial number; just say “it looked like X, Y, or Z” gun, unless you want to go into more detail.

In essence, you can boil down someone's handgun to “short-barreled .22-caliber revolver,” or “a semi-automatic that looked more like a hand cannon” (for an example of this, look up the image of a “Desert Eagle” .50 caliber.)

Note: Please remember that Kevlar is not a magic shield. At best, it will take that small metal object going at hundreds of feet per second, and redistribute its force so that your character will essentially feel like s/he's being slapped with sheet metal at ten miles an hour.





Assignment #4: Choose Your Weapon.

Take your setting, hero/ine and the enemy from assignment #3. Pick a weapon and put it into a fight between the two. It does not have to be a gun (for thoughts on weapons, and improvised weapons, check the “How To” article link in the initial documents packet). It doesn't matter if your hero has the weapon, or your villain does. It doesn't matter if the weapon was found at the fight location, or if it was brought.

If your hero does not have a weapon to start with, they will need to disarm the bad guy and/or find their own weapon.

Youcan check the how-to article again to at least get the principles for gun and knife disarms, though the principle is mostly based in common sense – don't get in the way of the weapon.

Remember, you do not need to have anyone killed, even if you're using a gun in the scene. Guns can shoot the environment, make people flinch, duck, or buy the characters time.

Monday, April 2, 2012

Fighting and writing workshop, day 3: Writing Fight Technique


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day three.


****


 Day Three: Now, Let's Talk About Writing Fight Technique.

There are a lot of basic moves that you don't need to describe too much. Most kicks and punches are like that, for example. You don't necessarily require a full description on a “forward vertical defensive kick” (as seen in the article on how to throw a stop kick) – you can just write “X kicked Y in the chest the way a fireman would kick down a door.” It's the same kick, just a less technical way of writing it.

Speed of attack: keep in mind that most fights don't even last for five seconds. A kick to the groin, a punch to the throat, and it's game over. Even a fight with a weapon can only last so long. Fighting over a knife will ensure that all sides get cut, and someone will be hurt in short order.

And, keep in mind, fighting is hard work. Even something as simple as punching is going to take a lot out of someone. If you don't believe me, go hit a punching bag for a minute. Punch it, kick it, headbutt it if you like, but do it at full speed, as hard as you can. You're going to find that it is very, very hard work. After the initial burst of energy, you're going to slow down after thirty seconds. Stamina should not be important in a fight, because most fights shouldn't last very long.

Another element to keep in mind: the enemy is also reacting. We don't need three-dimensional chess with hand-to-hand combat, but we also have to remember that (for example) kicking someone between the legs (even if they're feeling no pain), will still force the body to lean forward, and that opens up possibilities. If we punch someone, their head will go back. If we feint, they become defensive, preferably where we don't want them to be.

If you're going to have a long fight scene, it should be for a good reason. Either it's a war—in which case it's perfectly understandable—or there are multiple attackers, or both participants are very, very well-trained.

Yes, you can have a half-page of description for something that takes only a split second. You can have all of the technical details down cold, but you must at least convey to the audience the speed. And, even if you don't go into exacting, excruciating detail for your audience, you should at least know the mechanics, so you know what you're doing. Don't be insulted – trust me, I used to do that a lot.

If you like, look at the fights scenes of Lee Child's character Jack Reacher. He'll give a half-page dissertation on something like the tactical usefulness of a headbutt, or he will work out a fight, chess-like, before the first punch is thrown. He then does it, writes a few lines of the enemy's reaction, and keeps going.

Note: If you have formal training, or have practical experience in a self-defense system or martial art, realize that high kicks, spin kicks, or any kick that goes above the hip can pose a danger in a real fight. In a real close-combat situation, there are no rules, and there is no tapping out. This may sound patronizing, but trust me, there are plenty of people who try to use fancy moves they learn on a gym mat and try to use the same moves on concrete. It doesn't end well, sometimes.


Assignment #3: Writing Hand-to-Hand Technique

Look at the various articles assigned here: http://shar.es/giQgA. Choose at least one technique. Do not worry about plagiarizing; there are only so many ways to describe some moves. All that I require is that you use one element of one described technique over the course of your fight scene.

Step 1: Set up the fight, be it a mugging, or something with a minor villain, what have you. Write out a full technical description of what your character will do – not only with the technique, but most importantly with what comes next. (Continue to fight, to run, et al). How does the other combatant react/reply?

Step 2: Give reasons for their actions, and how it fits with your character.

Step 3. Repeat step one, only take the entire technique and condense it. Boil the technique into only a paragraph, at most. Now that you know what your character is doing, there's no reason to belabor the point for your audience. You can go into great detail, if it's an obscure method, or if you have a style similar to Lee Child, described above. You don't have to do one or the other in your writing, but you should at least be able to do both.

Please note: when writing your fight scene, be certain that you, and your readers, can keep track of what side everyone is on. Even professional writers of military fiction, like Bernard Cornwell, will occasionally leave out details like “Character Y is blocking with the sword and hitting with the empty hand, and kicking someone else …. what direction are all of these people coming from!!!

Wednesday, March 28, 2012

Fighting and writing workshop, day 2, Setting the Chessboard


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day two.... see you next week.
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 Day Two: Setting the Chessboard

Before even beginning a fight scene, you should know where it is, what happens to be lying around, and what is or is not available.

Keep in mind that you're going to have different rules of engagement for each fight, depending on the setting and the bad guy. If you're in the middle of a fantasy universe, where the technology is pre-atomic, the moment that some random adversary pulls a weapon, your hero/ine can immediately counterattack – be it a full disarm or a quick kick where it hurts – if only because the likelihood of your character being arrested for defending him/herself will be nonexistent (and you thought day one was a waste of time, didn't you? Heh.).

Obviously, the method and manner of the counterattack will be dictated by your character, and the situation. A civilian who knows Krav Maga will have different instincts than, say, a police officer with a gun.

Step one, of course, is your players. What is the physical condition of your character? How tall? How fat? How many protagonists vs. how many antagonists? If your hero/ine is seven feet tall, or three feet wide, it would be difficult to hide. An athlete can, at the very least, run or hide. Are either or both armed? With what?

Step two is knowing where your players are in relation to one another, and in relation to the environment. Fights do not take place in a vacuum. Pick a setting for your fight. Set it up in your own home, or someplace you know well, or someplace you've created out of thin air. Is it a place rich with weaponry? (See the improvised weapons article.) Or is it a place rich with hiding places?

Important note: consider that while your paper is two-dimensional, your setting need not be. In fact, unless you're on a stretch of highway in one of the flatter parts of Ohio, or in a strange part of a desert without sand dunes, you're going to have three-dimensional elements to it. Just something to think about.

Step three: Where is your hero(es)/heroine(s)? Where is your bad guy? This will dictate many of the choices for your main character. Is it easier to run, fight or hide? Does your character need to take cover? Can s/he get to a weapon, or will s/he have to work for it?


Assignment #2: Setting the Chessboard

Create a setting for your battle, keeping in mind everything discussed in the reading. Go as big or as small as you want. And keep in mind while your page is two-dimensional, your setting is three-dimensional.

What weapons areavailable to each character involved? What hiding spaces or cover is there? What would your hero/ine notice? What would the enemy notice?

In short: describe a room with a tactical eye. Can you characters run? Hide? What can they fight with? Throw?

For more ideas on the matter, I recommend looking at the http://shar.es/giQg reference link, mainly for some basic ideas on being aware.

Tuesday, March 27, 2012

Fighting and writing workshop, Day 1: fighting, your characters, and your world

As I mentioned, two weeks ago I said I was going to host an online forum workshop in writing fight scenes -- it was loosely based on one of my own blog posts. It just spun out of control.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.

This was the first day.
***

Day One: Fighting, Your Characters, and Your World.

Before one even gets to writing a fight scene, you have to answer multiple questions, not only about you character, but about the world s/he inhabits.

For example: if your main character is a civilian in the modern world, not only do you have laws to contend with, but a question of training.

Start with a situation. Your character is mugged. Some strung-out druggie who needs a fix wants your character's money. This character has a feeling that things are going to end badly no matter what s/he does. It is time to resist.

But then you have a problem before you even get to the technical aspects of writing a fight. Why would your character know how to fight?

Family – is fighting in the family business? Mercenary, samurai, knight, military family?

Culture – does your world resemble Sparta 2.0? Are there laws against fighting? For fighting? Is dueling outlawed or celebrated?

Profession – is your character a SEAL? An enthusiastic reservist?

Sports: Does your character like MMA? Wrestling? Target shooting? Hockey? Soccer? Any of these can be adapted to create the realities of a fight scene.

Hobbies: Your character may be nothing more than a smart, reasonable person who believes in self defense. S/he may also be a ballerina who can launch a nasty spin kick because that's what s/he did in Swan Lake – don't laugh, it works for actresses Jennifer Gardner and Summer Glau. S/he may have taken capoeira because s/he thought it was only a dance class. If s/he likes to fire off a hundred rounds a week at the local shooting range, why not? Even the basics of handling a gun can be useful.


Now, fight scenes do not necessarily require fisticuffs. Running away is a good, reliable tactical maneuver. Your character can always run.

Why does this matter? Establishing your character's own style of fighting is perfectly reasonable, otherwise, you have fight scenes that you've stolen from action movies … Yes, I've done that. Then I took a real self defense system, and I'vesince rewritten every last one scene.






Assignment #1

1) What are the cultural rules/legalities of your world when it comes to fighting? In modern settings, these laws vary by country, and even by state. In New York, if you defend yourself against an armed mugger, laws can be used to prosecute you. In Texas, if you defend yourself, you get a medal.

2) If your character had to fight, how would they do it? What is the style of fighting your character uses? It can be straight up punching and kicking, or furious punching and gouging, or something more informal like Krav Maga, or much more formal, like Tae Kwan Do. Does your character fight with improvised weapons, or instead use traps and trickery to dispose of the adversary? Or (also acceptable) do they run away until they can find a solid position to fight from?

3) Why does your character know that system of fighting? If you're writing the character of a Navy SEAL, that's one thing. If it's the civilian offspring of a military family, that's another. Does a family member teach the fight system? Was it something they thought was cool when they were twelve? Did they read too many thrillers growing up? Did they take ballet, or soccer, or football – something with a lot of kicking?



Monday, March 26, 2012

Fighting and writing workshop, from the Catholic Writer's Conference: Introduction

Two weeks ago, I had mentioned that I was going to be hosting an online forum workshop in writing fight scenes, for the Catholic writer's guild.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.

This is how I began.
*****


Introduction: Writing a fight scene – Who or what is a “Declan Finn,” and why does he get to tell me about fighting?

It's a good question, and one that needs to be answered before many of you begin this workshop. I have been writing fight scenes since I was sixteen. I've written many novels, most of which fester on my home computer, and that I constantly revise the more I learn about life, the universe, and how to better destroy both. I grew up wanting to write thrillers and science fiction military novels, and I originally thought the best way to go about having a fast-moving novel was to have as many fight scenes as often as possible. Then I read them, and spiked more fights than I can recall.

In short, I'm a person who has studied many a fight scene, and has learned from his own mistakes. I mention this because there will be instances where you will read some of this and wonder, “Why is he telling me this? Does he think I'm stupid?”

The answer is no, but these were mistakes that I have made repeatedly over time, and sometimes still make when I don't think.

One of the documents that you will need can be found at this link here. It is a collection of “how to” articles for self defense and fighting. It is a compilation of a lot of basic fighting techniques, as well as things related to fighting. In short, you don't need any previous knowledge of any fighting technique, martial art, or even the basics of street fighting for this workshop. I will, however, recommend right now that you check out the link, and at least give each article mentioned a passing glance. They will be used over the course of the workshop.

References for certain techniques: http://shar.es/giQgA
References for guns: http://world.guns.ru/main-e.htm
References for army technology: http://www.army-technology.com/

Recommended reading:
Bernard Cornwell's Sharpe series (for fight scenes on both small and large scale)
Lee Child's Jack Reacher novels (for hand to hand combat)
David Weber's Honor Harrington series (for navel warfare)
John Ringo's Posleen War, Ghost and Princess of Wands series (mostly for hand-to-hand, infantry, and special warfare)