Good science fiction requires two
things: good world building, and good characters.
Obviously, all writing requires good
characters, but in the world of SF, the world and the characters are
interlinked. The world created by the writer is going to shape the
characters as much as anything else.
Let's look at why the original Star
Trek worked, shall we? While
the Federation wasn't as well developed as it would become, most of
the places the Enterprise visited
had fairly simply ideas behind it, but you could see how that worked.
Even if it included Roman Imperial Nazis, or a world run on the model
of the gangs of Chicago. They took simple ideas, made a world around
them, and tossed in their semi-iconic characters, who are all
perfectly likable, into the mix.
Then
you go into Babylon 5.
It had a deep world in the background, and that's evidence from the
various and sundry guide books for role playing games. It it depth,
it had science that
obeyed the actual laws of physics. It had politics – and none of
this Utopian, one-world BS of the federation. Star Trek
was one big happy fleet, while B5 had
opposing views and opinions, and hate groups and civil war, without
the aliens fresh from Mordor.
Even at Star Trek's deepest,
they had, what, three episodes of DS9?
The Maquis? Who, on Voyager,
were assimilated by the Federation after one episode and half a
season? Even the Klingons, at their worst, had a bought of internal
strife that lasted for … an episode? Three? B5 had a year and a
half, if not three (depending on how you count it).
The
best science fiction has a whole range of culture and society, as
well as spiffy technology. I believe it was Sarah Hoyt who pointed
out to me that SF has two core tenets: either it's hard SF, or
cultural SF (much of which is owned by SJWs). But what happens when
you have someone like John Ringo or David Weber, or a Babylon
5, who cover science, history,
technology, culture, economies, and how things get done not only from
a technology aspect, but also a governmental aspect? Star Trek really
never had a history behind it until later, and none that was ever
really felt during the show, and made up as they went along, and we
won't even go into whether or not they don't need money (as Troi once
told Mark Twain) or if they operated on a system of small gold bars
(DS9)
Heck,
when I wrote Codename:
Winterborn, I
went through a lot of trouble trying to apply all of these lessons.
A lot of it was so easy, I'm surprised more people don't do it more
often.
When my co-author,
Allan, first mentioned his world to me, before I even signed on, he
had a simple premise: the world had been nuked on 4-1-2090, with San
Francisco cut off by miles of wasteland from the “real world.”
From there, a lot of it was easy. I just asked questions. And what
he didn't know, I reasoned.
What's the economy?
For San Francisco, locally, it's a barter system. However, since the
larger corporations still have connections to the outside world,
money is still good. Why would corporations be in San Francisco?
Because there are now no limits on off-coast drilling. Duh!
What's the history?
Allan wanted Israel to take over the Middle East in the 2060s. From
there, I created the Bethlehem Catholic Church … because Rome was
nuked when everyone started breaking out their own atomic toys. And
since the Franciscans were long ago given places of worship to run in
the Holy Land (this goes back to Saint Francis), Bethlehem sounded
like a great place to move. Yup, the Catholic Church. We're like
roaches. We WILL survive being nuked. You can't stop us, you can't
kill us. We'll always come back in three days. MUAHAHAHAHAAHA....
Anyway...
Also,
when I did the math on anti-ballistic missile systems (which are
already up and running, by the by), I figured that Allan's United
States would only be partially nuked.
But that would certainly take a good chunk out of congress.
The
nuclear war led Allan to create San Francisco, but I figured “So,
there's a real world out there, right? And the real world has
satellites, right? Well then, that means the rest of the world knows.
World governments know, if nothing else. This makes San Francisco a
great place for dropping off the inconvenient of their population.
Why kill them when you can just be rid of them?” This created
Exiles. When I suggested making a spy to be dumped there, Allan said
“I'll call him Mister Anderson, like The Matrix.”
He became Kevin Anderson.
But what horrible,
horrible sin could Kevin commit to send him to a little backwater
hell? Something to do with a mission. Do I know any places that'll
be the enemy in 2093, since the Middle East will be run by an ally?
Oh,
wait! I know where all the
remaining Islamofascists will be! Europe! Let's make it France!
(Whose birthrate in 2003 was less than half that of the fringe
elements who tended towards radical Islam, meaning that by 2050,
France might just be the
Islamic Republic of France).
You can see how the
progression goes from there. After a while, and after enough time,
the world writes itself. But in order to get there, a writer has to
bring something to the table. A worldview, a knowledge of how the
world works (either theirs or the real world), and it proceeds from
there.
Good
science fiction has depth, of both world and of character. The world
building can be cultural, technological, or both, but there's got to
be something there
that warrants it being a tale of science fiction. But most of all,
the characters must carry it. If it doesn't, then the writing just
sucks. I'm not going to read books about technology. I never even
read the Star Trek technical
manual.
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