Showing posts with label glau. Show all posts
Showing posts with label glau. Show all posts

Wednesday, November 30, 2016

Month in Review: November, 2016

This has been the most successful month in the entire history of the blog, with over 18,000 hits.

Granted, I'm relatively certain that a large part of the spike came from the fact that my election day coverage consisted of 12 separate posts -- that garnered my blog a thousand hits alone. And, to no one's surprise, the one where I mentioned who would Deadpool vote for actually garnered enough hits to be in the top ten for the month.

The posts that made it, however, were....

1. #BlackFriday, 2016
Okay. Maybe Dawn had a point
Not too big of a surprise. I posted this around the universe endlessly during the week of Black Friday, as well as Cyber Monday. I even bothered to use Hashtags. They work.

2. Building Catholic Vampire Lore (Honor At Stake)
I still have no idea why this one keeps popping up so high on the blog count. I don't do anything special for it, I don't post it anywhere that often. It just ... shows up.

3. The End of the Pius Trilogy
I took out a Facebook ad for this one, which is probably why it did so well, overall.

4. The Cast of Set To Kill
Wherein I discuss what the cast of Set to Kill looks like, and how they have NO SIMILARITIES WHATSOEVER to any real people. Honest. Also, a photo of Larry Correia.

5. Set To Kill is coming sooner than expected
The announcement that the book was coming to the internet way sooner than anyone thought.

6. Set to Kill is out, and ready to be Best Related at the Hugos...
I confess, the title was clickbait. Mea culpa, mea culpa

7. Election Day: Who would Deadpool vote for?
Discussed above. The answer ... he didn't even get the year right.

8, Attack of the Silver Empire
The announcement that the Pius Trilogy was dead, and why.

9. Casting Codename UnSub
I ... don't quite understand why this went anywhere. Perhaps because I had pictures of good looking people all over the post.


10. Review: Doctor Strange
I saw the film in theater, and posted the review the weekend it came out. I'm not all that surprised that this made it into the top ten. Then again, it's also a Marvel film, and the most popular one yet.

Obviously, other factors when into the popularity. Some of these posts had Castalia House retweet them, which is good for hits -- I think #5 and #6 were retweeted by a few people, if not the publisher itself.

I'm almost certain that Silver Empire retweeted my announcement of #8 a few dozen times ... or if they didn't, someone certainly did.

All in all, it's been an amazing month.

Granted, it's not as many hits as Vox Day gets per DAY, but I'll take it.

Be well, all.

Also, if you haven't already, check out some of the books below.

Monday, November 14, 2016

Casting Codename UnSub

So, I've done multiple posts on how I would cast my novel, A Pius Man: A Holy Thriller if it were made into a film. If you want to take a look, there's a 2011, 2012 and 2013 edition.

While I think about it, please remember

However, there's been an oversight, and I have never looked at casting the novel Codename: Winterborn, or Codename: UnSub which I co-wrote with Allan Yoskowitz.

Remember this one?



From a casting perspective, this is easy: fewer characters, for one.

What would the casting look like for Codename: UnSub?


Kevin Anderson.

If you don't know the story (and seriously, you really should read it), Kevin is the spy that has a little problem .... namely, his entire team has been wiped out, his wife has been murdered, and politicians in his own government would like to see him deader than Jacob Marley on ice.

After his initial run in with the Islamic Republic of France (long, long story), Kevin is ... a little broken.  How broken is he? Let's say that he came close to mass murder in this book.  Think I'm exaggerating? Is ten million people enough "mass" in "mass murder"?

You also need someone who is considered "handsome"-ish, and can do a lot of hand-to-hand combat, has a dry, offbeat sense of humor, and can occasionally look at his own insane moments, and acknowledge that, yes, he really has lost his marbles, along with his friends, his family and almost anyone he ever knew.

Which leads to the flavor of the month ... no, I don't mean Benedict Cumberbach, though he does seem to be everywhere.  Cumberbach is a great actor, don't get me wrong, and he is able to kick ass and take names, but he's actually getting a little up there. He's already forty, and I'm shooting for at least a little younger.

I actually mean Stephen Amell, the star of Arrow. From seasons 1-5, he's going through a range of disturbed and insane, Look at the first episode of Arrow once more, he can do PTSD variant, and we want some of that. By season 5, we get witty banter, comedy, and he's actually acting like a human being.

As for the hand-to-hand combat ... his exercise routines were half the commercials for the show.

Oh, and Kevin also has a entire thing with bows and arrows.  Yes, it's "a thing."  It's a very long story.

Yes, there are a lots of long stories involved in this novel.  Please, read the novel, so I can stop saying "it's a long story." :)

There are, of course, other options.

The first one is Stephen Amell...

Yes, another Amell.

There was a time when the Amell cousins were going to take over CW.

Sadly, I have to tell you, I don't know how well he can act. I've seen him on The Flash, mostly, and he wasn't allowed that much in the way of an acting range. I'm told he's had a few other CW shows (two, at least, I think) but I haven't seen either, and I really don't have much interest in them. So this might be a bit of a nonstarter.

But then again, think about it: bad ass ... a little broken... does this sound familiar?

How about: Winter is coming.

And by that, I mean Sebastian Stan, the Winter Soldier.


What, did you think I would suggest anything by George RR Martin?

Frankly, I'll take Stan.

Speaking of cold...

Kyle Elsen

Kyle is an assassin, a nerd who kills people.  You know, the sort of flake who can get lost in his own head while thinking about some new methodology to apply to his job ... only it involves murder?

Kyle's primary characteristic is that he's, well, a little cool. In Codename: Winterborn, he doesn't have too much of a personality, but he makes up for that in UnSub. We get hints to his back story here. As a character, Kyle doesn't have issues so much as he has the leather bound collected volumes. There's a character arc that plays out, and gives Kyle depth beyond knowing a hundred ways to kill someone with a spoon.

But at the end of the day, his outward appearance is he's very, very ....cold.

Enter Wentworth Miller


Come on, even his photograph looks snarky. Does he even need to say anything?

And, let's take a look at that face for a moment. Don't tell me he doesn't look like a serial killer in the making.


My friend Carleigh
The model for Mandy in the
Antagonize me "interview."
Mandy.

Okay, Mandy is my favorite character, she really is. She is cute, kinda sexy, she enjoys her job, and, damn it, she's just fun to write. She's a mercenary, and her job in this novel is to hunt down and kill everyone's favorite nutbar, Kevin Anderson. She's morally ambiguous, with a sense of morality that crops up at some strange times. Well, strange for her.

Mandy doesn't need a lot of choreography, since most of her fights are gun battles, but we at least need someone who's lithe, athletic, something like that.

Also, a slightly more important part of her character involved her size, she's not particularly tall: 5'6" would be good. She's a blue-eyed brunette who's half smart-ass, half kick-ass, and really would like to be amoral when she grows up. She puts her best effort into it, honest.

Originally, when I designed Mandy, I loosely based her off of a 24 villain of the same name, played by Mia Kirshner. However, Kirshner is getting a little old for this sort of thing -- Mandy is in her 20s, and, well, I don't actually like Kirshner (in every one of her interviews she comes off as ignorant, but very, very certain of everything. And stiff. And shallow, and .... gah). Most importantly, I don't think she's capable of acting her way out of a paper bag.  Seriously, in 24, she doesn't exactly have much of a sense of humor or emotional range.

Why would I base a character off of someone like that? I wanted an unrelenting, unrepentant antagonist who would stop at almost nothing to hunt Kevin Anderson down like a dog, including gunning him down in a playground filled with children...

Obviously, when I started writing Mandy in the novel, she turned into something else on me.  So, who would we be getting?

We need to have someone who can deliver a line like this, from UnSub,
Bad guy: “What do you want?”“I'd say world peace, but that would be a lie. I'd be out of a job otherwise.” She gave him a little smile that creeped him out a bit. “How about the names of everyone you work with, now and forever? How about everyone up and down the supply chain? And a pony?”
Also, we need someone who can either hold a gun or fight, and act.

I think I know someone like that.

Getting warmer? Summer is coming.

Summer Glau.

She's got the general coloring down, and she's the right build. We know she can fight her little heart out, and she still looks like a kid. And she's a much better actress than anyone's really let her be. She's got my vote.



There's also Beth Riesgraf.

Yes, that's her as a brunette. On the one hand, she's too tall, on the other hand .... go watch Leverage. She can act, dang it.


Major Antonio Rohaz

This is Mandy's boss, the CEO of the Mercenary's Guild. He's described as having a dancer's posture, stiff and militaristic, with a sharp nose, and green eyes.  No, he doesn't look specifically Hispanic, but I grew up with a friend named Martinez (which she pronounced Martin-ez, not Mar-teen-ez) and who is whiter than I am, with green eyes, and light brown hair.


Believe it or not, I based the character design, very loosely, on Basil Rathbone in the original The Mark of Zorro. This included the clipped delivery of the words, the baring, and everything short of him actually pulling out a sword in the middle of the book.  His importance grows throughout the series, You could say that he's a minor character, but he's going to make an appearance throughout the series, and leave major impacts along the way ... some of them in people's heads, but that's neither here nor there.

Yes, I know. After that sort of buildup, who could you possibly get who could top this.  It's Basil Rathbone. He's Sherlock Holmes. He's an Olympic-level fencing master.  He was the archetypal villain in anything involving a sword for nearly forty years of Hollywood history.  How do you top that?


You get a god.

Yes, I went there.

Look at the original character description, and tell me it doesn't sound familiar: pale skin, green eyes, sharp nose, black hair.  You know this person, don't you?

Yup, it's Tom "Loki" Hiddleston, one of the other flavors of the week for the past few years.  Seriously, if we modify that photo (taken at ComicCon, San Diego,) and make it a military uniform, he's got the look. Also, Hiddleston is a Shakespearean actor who wore his Loki costume, in public, and kept a straight face. He can do whatever he likes.

Allan and his wife have floated one or two other names, like David Zayas (the Generalissimo in The Expendables). or Carlos Bernard, of 24.

However, there is another person that I want to keep in mind.

Giancarlo Esposito

I know what you're thinking. He's too dark for the person I've described. However, he can pull off the mustache, his features are close enough to what I'm thinking of ... obviously, we need to work on the hair, I'm not sure the haircut in that photo is not military regulation.

Also, I remember that Esposito has done a few jobs in military uniform. I just can't seem to find it right now. Yeah, sorry.

Moving right along...

The next four characters are sort of interlinked.  They're all in the town of San Francisco, they're all computer nerds, though all very different people.  We've got the shy, the sarcastic, the joker, and the damn near sociopathic.

Lotus

This is an Allan character design.  Lotus is one of a set of hacker Triplets.  For Lotus, he wanted someone short, blonde, and utterly, breathtakingly beautiful as a computer genius, probably the best computer hacker and programmer in the entire city, and maybe the planet Earth.

Believe it or not, I go someone already picked out. It was easy.

Look to the left. This is Emily Bett Rickards. She's not bad looking, huh?

But, nah, she can't do computer jargon, right?  It's Hollywierd, the hot babes can't possibly also do smart at the same time. Maybe some ass-kicking, but brains? Don't kid me.

Oh, wait.

That's right, Madam Rickards is the brains behind the operation of Arrow, playing a computer programmer.

Funny enough, when I suggested Rickards to Allan, before I wrote this blog, I did start with the first photo, and I had an interesting reaction.  Said reaction being "Oh my God!"

And that was before I suggested Loki as Rohaz.

The name Bonnie Wright has also been floated. She's Ginny Weasley at the Harry Potter Franchise.


Mickie.

Mickie, Lotus' sister, could technically be played also by Emily Rickards or Bonnie Wright, they are triplets after all. Yes, there is a fraternal twin involved here, but having identical twins and a fraternal are not impossible.

For the record, Mickie is sociable, sarcastic, and has no problem constantly smacking her brother (to be discussed below), who really deserves it (no, seriously, he deserves it). Her special features include drugging people for information, dealing with unruly costumers in their bar, and has utterly insane hair -- usually bright red hair.  She's also a computer hacker, though not as much of a genius as Lotus.

So, smart, probably good looking (to be related to Lotus, you'd sort of expect her to be), sarcastic, and looks good with red hair.

I guess we can have Rickards play both parts. Lord knows she does sarcastic well enough on Arrow, but if we want someone different, I'm seeing Emma Stone.  Yes, Emma Stone. Let's face it, she already is a redhead, she can handle smart in both Amazing Spider-Man and Easy A (didn't like the film, but liked her), and with facial expressions like that (look right) she can pull this off without a problem.

Mac

Yes, you might have caught a theme in these triplets, we have three hackers running a bar, a mixologist named Mickie, a hacker named Lotus and a primary bartender named Mac... Okay, there are some moments of this particular world that are about as subtle as a heart attack.

Then again, we're still more subtle than every other dystopia written for the last ten --  twenty -- thirty...

Okay, I can't really think of a dystopia that's subtle, but I'm sure one will come to me five minutes after I've posted this article.


Anyway, Mac, the last of our information brokers, who is average, blonde, and kind of annoying. "Oh, look at how many bad puns I can tell and pretend they're funny."  I may have been writing this blog post for too long already, but God, this character can get annoying. I'm glad he's not on screen that often.  I think I'm going to invest some character development for him in the next book. Either that, or invest some bullets into blowing his brains out. Either way, I'm good.

While he's not a blond, it's been suggested that I try ... Rupert Grint.

If you don't know the name Grint, or anyone named Rupert ... seriously, who names their kid Rupert? .... he's Ron Weasley of the Harry Potter franchise.

I'm not sure how well he works. He might also be too tall for the role. Then again, everyone I can think of, I dislike.

Then again, for UnSub, I don't think he's that important.

Kaye Wellering

Kaye is an interesting character, mostly because of the things the reader doesn't know about her.  She heads the "Hacker's Union," which is based on Alcatraz, with a forward office in Chinatown. The Hackers run all the major utilities in the city, and can turn them on or off at will. Kaye herself even states that, even though the Hackers are centuries ahead of even the "real world," she still has ultimate power in the city that time forgot, and has no problem playing with the lives of day-to-day people as though everyone in the city were her own personal toys.  There's a reason that Kevin refers to her as the bitch-queen of San Francisco.

She also looks young. That's not because I'm on some sort of CW kick, where everyone has to be young and pretty, but because there's a backstory. Notice, I didn't say she is young, just looks it. It's an important part of who she is.  So, we need someone who at least appears younger than she is (say, early 20s) and play older. If she were male, I would say "Get David Tennant, since he can do 900 year old time lord," but we'll have to settle for someone else. And, while Sarah Michelle Gellar is looking pretty darn good a decade after Buffy went off the air, that may not hold up.

Another detail makes me think of an actress, actually. Kaye is a 5'2" redhead. While the height is incidental (Kaye has been described as wearing 4" heels), and redheads come in a bottle, about about Molly C. Quinn?  She's been playing 14 going on 400 on Castle since the show began..  There's no reason not to think that she can't do something similar in a Codename: Winterborn film.

Although it's going to be creepy with a "sexy" Molly Quinn. I now understand friends of mine who are disturbed by a sexy Michelle Trachtenberg, having first seen her as Harriet the Spy.

What's Kaye's job in this? Oh... that's a really long story.

Andreas Foreman
Foreman is ... tall, dark, and deeply disturbed. He is a bright, energetic, charismatic, and manages to make the world revolve around him. He has a million followers, more or less, called the Forsaken, and they are all willing to kill for him. In fact, like the mafia, you can't become one of them unless you've killed, though Kevin Anderson suspects that it is just a gross over estimation. After all, how do you keep track of such things?

He is also tall, skinny, with dark, piercing eyes, and goes from being soft spoken, to over the top and energetic.

Tall, skinny, charismatic, deranged, over the top....

Sound like anyone we know?

Yes, David Tennant.

However, for UnSub, he's not as important as the man who works for him.

Harris Derringer.
He's short, dark, and vicious. In the case I'm thinking of, Derringer is former SAS, and while Foreman is nuts, Derringer is just plain evil. He's the puppet master, while Foreman is the one who keeps the masses in line.

Short, dark, British and evil.

We can stereotype that one.



Sadly, Mark Sheppard will need a stunt double to pull off the capoeira moves I have him do in UnSub.

His part is simple: he's a suspect.

Anyway, I think that's more than enough for right now. there are one or two more characters I'd want to focus on after that, but right now, I'm cross-eyed, lucky if I can spell my own name, and I'm hoping I didn't write this blog in a language more closely resembling Norwegian than English.

You might want to try Codename: UnSub.

Tuesday, September 20, 2016

#DragonCon 2016 Report: Firefly Guests

Those who know me know that I think FireFly is possibly one of the most overrated shows that ever got a cult following off of so little. Never was so much worshipped by so many for so very little. Even in DVD format, with the complete episodes and in the right order, the pilot turned me off.

But some of you like this show. And I like Glau and Baldwin. Maher is ... a nonentity as far as I can tell, but whatever.

Enjoy.











Monday, April 29, 2013

Yet ANOTHER interview, and the FAQ: On Hollywood.

Codename: Winterborn seems to be taking off.  A lot, really.  Okay, we've sold 12 Kindle books, which isn't bad for something I've barely pushed at all. 

Now, you can find yet another interview on Winterborn over at CatholicMom.com.

Also, I've been getting some kick ass reviews. Sweet, huh?

Anyway, I had made a yearly event out of playing a game.  The game around my house is "Cast this book / old movie / tv show with modern actors."

I've done this in years past, as you can see in 2010 and 2011.  2012 was an odd year for me.

Contestants in this game include Adam Baldwin, Alan Tudyk, Sean Maher, Robin Tunney, Stana Katic, Seamus Deaver, and more.

Now, if only I could fit Nathan Fillion in there somehow, I think the whole cast list would be complete.

Come, listen, and see if you have any suggestions.  If you prefer reading the list, the bulk of it is in the previous posts.

Enjoy.

Wednesday, April 4, 2012

Fighting and writing workshop, day 5 and 6: military fight scenes


This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.


 Day Five: Putting It Together

At this point, you should have an idea of what you're doing. Take assignments three and four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.

Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.

Day Six: Writing For Military Fights

Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.

But, seriously, there's little difference from warfare fighting.

Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating each other to a pulp, but the battle was boring when the camera was not on the primary characters.

The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.

However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.

For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.

Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.

The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.

Hand-to-hand combat and weapons: Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.


Tuesday, April 3, 2012

Fighting and writing workshop, Day 4: Guns in Fighting.

This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day four.


***

Day 4: Guns in Fighting.

There are more weapons in Heaven and Earth than there are in Thomistic philosophy. However, guns seem to be the magic weapon that everyone uses, and uses badly. With any weapon you decide to use, make certain that you have a basic knowledge of these weapons, even if it's merely researching them online. This day will also assume that you've never even seen a gun up close and personal – perhaps an erroneous presumption, but I'm not going to assume everyone knows guns. If you have do know things about guns, please bring it up.

Weapons are tools. Knives do more than stab people. Lead pipes do more than club people over the head. And guns do more than shoot people. Don't get me wrong, guns are great. But if you're writing for someplace like New York, guns are not readily available to the general populace.

Remember Day One, writing the rules for the culture on fighting? Now you know why we bothered.

Everything in a fight has to feel fast-paced, as we said before. But when you introduce a weapon into any scenario, the characters and the writing have to move fast. Or at least intelligently. What do I mean by this? I mean that no one is going to outrun a bullet – the best they can do is be faster than the trigger finger of the person targeting them – but finding cover, providing distractions, and shooting elements of the setting or other uses of the gun.

In actuality, gunfights are not like an Arnold Schwarzenegger movie – if someone is moving in a straight line, a smart gunman will lead the target. However, smart gunmen do not use fully-automatic fire in extended bursts. Firing a full magazine of ammunition on full automatic will not lead to a stream of bullets that come out in a straight line, but will cause the muzzle of the gun to jerk around like a spastic mime having an epileptic fit. In a gun battle, at a distance, even slight deviations of the gun's barrel will cause bullets to go wildly off course.

Then again, stupid things happen with guns. The average shootout with the police takes place at a distance of nine feet, but three out of every four bullets will miss, mainly because everyone is popping in and out of cover, snapping off shots and hoping they'll hit something.

Again, now is not the time for technical terms. If you're writing for a medieval setting, or a fantasy setting, if specific parts of specific weapons are going to come into play, you may want to introduce them before the fight even begins. And, if you're using a technical detail of a gun that only people who field-strip their own weapons would know, don't discuss it in the middle of a fight. A previous example has been the Lee Child model, where his character Jack Reacher describes how a fight will turn out and why, before the first punch was even thrown. You can have such discussion then, but when the bullets start flying, try not to dwell too much on the pieces and parts.

You can, however, have a technical analysis as the hero/ine is taking cover, and thinking about what to do next. If the pieces of the gun are important to the solution, and you can provide a “lull” in combat (if that's how one can describe taking cover while being shot at), then by all means, make it relevant. However, you do not want to give the vital statistics on a gun in mid-battle. In fact, you might not want to go into it at all.

The most anyone needs to know about most guns might include:

Ammunition capacity: Do not use Hollywood forever shooters. You will want to reload – if only because it's more thrilling to have a count of how many bullets your hero/ine doesn't have. (Would the end of Die Hard work at all if John McClane had had a full magazine left, instead of just two bullets?)

Type of ammunition: This only matters for level of impact, and penetration. If it's a .22-caliber from a handbag pistol, you can stop if with a pocket Bible. If it's a .45-caliber, you will stop someone if only from the shock value (no one takes an impact from a .45, rolls into a doorway, and returns fire. It's gonna suck to be that person). If it's a .50-caliber handgun, you can disable engine blocks and amputate limbs. If you're writing science fiction, ammunition type is doubly important.

Type of gun: Revolvers, pistols, assault weapons, submachine guns, hunting rifles, and machine guns all have different strengths, ranges, weaknesses, and abilities inherent in the type of gun. You will not put a bayonet on a pistol, and no one should try to rob someone with a sniper rifle.

Length of weapon (optional): many handguns make for great blunt-force weapons.

Appearance: I'm a very visual reader. There are some guns that are very visually distinct: a FAMAS assault rifle looks nothing like an M-16, which looks nothing like an Uzi, which looks nothing like an H&K G-11, which looks nothing like an AK-47. However, there are a lot of knockoffs that resemble M-16s, AK-47s, and Uzis. You don't need make, model, and serial number; just say “it looked like X, Y, or Z” gun, unless you want to go into more detail.

In essence, you can boil down someone's handgun to “short-barreled .22-caliber revolver,” or “a semi-automatic that looked more like a hand cannon” (for an example of this, look up the image of a “Desert Eagle” .50 caliber.)

Note: Please remember that Kevlar is not a magic shield. At best, it will take that small metal object going at hundreds of feet per second, and redistribute its force so that your character will essentially feel like s/he's being slapped with sheet metal at ten miles an hour.





Assignment #4: Choose Your Weapon.

Take your setting, hero/ine and the enemy from assignment #3. Pick a weapon and put it into a fight between the two. It does not have to be a gun (for thoughts on weapons, and improvised weapons, check the “How To” article link in the initial documents packet). It doesn't matter if your hero has the weapon, or your villain does. It doesn't matter if the weapon was found at the fight location, or if it was brought.

If your hero does not have a weapon to start with, they will need to disarm the bad guy and/or find their own weapon.

Youcan check the how-to article again to at least get the principles for gun and knife disarms, though the principle is mostly based in common sense – don't get in the way of the weapon.

Remember, you do not need to have anyone killed, even if you're using a gun in the scene. Guns can shoot the environment, make people flinch, duck, or buy the characters time.

Monday, April 2, 2012

Fighting and writing workshop, day 3: Writing Fight Technique


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day three.


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 Day Three: Now, Let's Talk About Writing Fight Technique.

There are a lot of basic moves that you don't need to describe too much. Most kicks and punches are like that, for example. You don't necessarily require a full description on a “forward vertical defensive kick” (as seen in the article on how to throw a stop kick) – you can just write “X kicked Y in the chest the way a fireman would kick down a door.” It's the same kick, just a less technical way of writing it.

Speed of attack: keep in mind that most fights don't even last for five seconds. A kick to the groin, a punch to the throat, and it's game over. Even a fight with a weapon can only last so long. Fighting over a knife will ensure that all sides get cut, and someone will be hurt in short order.

And, keep in mind, fighting is hard work. Even something as simple as punching is going to take a lot out of someone. If you don't believe me, go hit a punching bag for a minute. Punch it, kick it, headbutt it if you like, but do it at full speed, as hard as you can. You're going to find that it is very, very hard work. After the initial burst of energy, you're going to slow down after thirty seconds. Stamina should not be important in a fight, because most fights shouldn't last very long.

Another element to keep in mind: the enemy is also reacting. We don't need three-dimensional chess with hand-to-hand combat, but we also have to remember that (for example) kicking someone between the legs (even if they're feeling no pain), will still force the body to lean forward, and that opens up possibilities. If we punch someone, their head will go back. If we feint, they become defensive, preferably where we don't want them to be.

If you're going to have a long fight scene, it should be for a good reason. Either it's a war—in which case it's perfectly understandable—or there are multiple attackers, or both participants are very, very well-trained.

Yes, you can have a half-page of description for something that takes only a split second. You can have all of the technical details down cold, but you must at least convey to the audience the speed. And, even if you don't go into exacting, excruciating detail for your audience, you should at least know the mechanics, so you know what you're doing. Don't be insulted – trust me, I used to do that a lot.

If you like, look at the fights scenes of Lee Child's character Jack Reacher. He'll give a half-page dissertation on something like the tactical usefulness of a headbutt, or he will work out a fight, chess-like, before the first punch is thrown. He then does it, writes a few lines of the enemy's reaction, and keeps going.

Note: If you have formal training, or have practical experience in a self-defense system or martial art, realize that high kicks, spin kicks, or any kick that goes above the hip can pose a danger in a real fight. In a real close-combat situation, there are no rules, and there is no tapping out. This may sound patronizing, but trust me, there are plenty of people who try to use fancy moves they learn on a gym mat and try to use the same moves on concrete. It doesn't end well, sometimes.


Assignment #3: Writing Hand-to-Hand Technique

Look at the various articles assigned here: http://shar.es/giQgA. Choose at least one technique. Do not worry about plagiarizing; there are only so many ways to describe some moves. All that I require is that you use one element of one described technique over the course of your fight scene.

Step 1: Set up the fight, be it a mugging, or something with a minor villain, what have you. Write out a full technical description of what your character will do – not only with the technique, but most importantly with what comes next. (Continue to fight, to run, et al). How does the other combatant react/reply?

Step 2: Give reasons for their actions, and how it fits with your character.

Step 3. Repeat step one, only take the entire technique and condense it. Boil the technique into only a paragraph, at most. Now that you know what your character is doing, there's no reason to belabor the point for your audience. You can go into great detail, if it's an obscure method, or if you have a style similar to Lee Child, described above. You don't have to do one or the other in your writing, but you should at least be able to do both.

Please note: when writing your fight scene, be certain that you, and your readers, can keep track of what side everyone is on. Even professional writers of military fiction, like Bernard Cornwell, will occasionally leave out details like “Character Y is blocking with the sword and hitting with the empty hand, and kicking someone else …. what direction are all of these people coming from!!!

Wednesday, March 28, 2012

Fighting and writing workshop, day 2, Setting the Chessboard


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day two.... see you next week.
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 Day Two: Setting the Chessboard

Before even beginning a fight scene, you should know where it is, what happens to be lying around, and what is or is not available.

Keep in mind that you're going to have different rules of engagement for each fight, depending on the setting and the bad guy. If you're in the middle of a fantasy universe, where the technology is pre-atomic, the moment that some random adversary pulls a weapon, your hero/ine can immediately counterattack – be it a full disarm or a quick kick where it hurts – if only because the likelihood of your character being arrested for defending him/herself will be nonexistent (and you thought day one was a waste of time, didn't you? Heh.).

Obviously, the method and manner of the counterattack will be dictated by your character, and the situation. A civilian who knows Krav Maga will have different instincts than, say, a police officer with a gun.

Step one, of course, is your players. What is the physical condition of your character? How tall? How fat? How many protagonists vs. how many antagonists? If your hero/ine is seven feet tall, or three feet wide, it would be difficult to hide. An athlete can, at the very least, run or hide. Are either or both armed? With what?

Step two is knowing where your players are in relation to one another, and in relation to the environment. Fights do not take place in a vacuum. Pick a setting for your fight. Set it up in your own home, or someplace you know well, or someplace you've created out of thin air. Is it a place rich with weaponry? (See the improvised weapons article.) Or is it a place rich with hiding places?

Important note: consider that while your paper is two-dimensional, your setting need not be. In fact, unless you're on a stretch of highway in one of the flatter parts of Ohio, or in a strange part of a desert without sand dunes, you're going to have three-dimensional elements to it. Just something to think about.

Step three: Where is your hero(es)/heroine(s)? Where is your bad guy? This will dictate many of the choices for your main character. Is it easier to run, fight or hide? Does your character need to take cover? Can s/he get to a weapon, or will s/he have to work for it?


Assignment #2: Setting the Chessboard

Create a setting for your battle, keeping in mind everything discussed in the reading. Go as big or as small as you want. And keep in mind while your page is two-dimensional, your setting is three-dimensional.

What weapons areavailable to each character involved? What hiding spaces or cover is there? What would your hero/ine notice? What would the enemy notice?

In short: describe a room with a tactical eye. Can you characters run? Hide? What can they fight with? Throw?

For more ideas on the matter, I recommend looking at the http://shar.es/giQg reference link, mainly for some basic ideas on being aware.

Tuesday, March 27, 2012

Fighting and writing workshop, Day 1: fighting, your characters, and your world

As I mentioned, two weeks ago I said I was going to host an online forum workshop in writing fight scenes -- it was loosely based on one of my own blog posts. It just spun out of control.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.

This was the first day.
***

Day One: Fighting, Your Characters, and Your World.

Before one even gets to writing a fight scene, you have to answer multiple questions, not only about you character, but about the world s/he inhabits.

For example: if your main character is a civilian in the modern world, not only do you have laws to contend with, but a question of training.

Start with a situation. Your character is mugged. Some strung-out druggie who needs a fix wants your character's money. This character has a feeling that things are going to end badly no matter what s/he does. It is time to resist.

But then you have a problem before you even get to the technical aspects of writing a fight. Why would your character know how to fight?

Family – is fighting in the family business? Mercenary, samurai, knight, military family?

Culture – does your world resemble Sparta 2.0? Are there laws against fighting? For fighting? Is dueling outlawed or celebrated?

Profession – is your character a SEAL? An enthusiastic reservist?

Sports: Does your character like MMA? Wrestling? Target shooting? Hockey? Soccer? Any of these can be adapted to create the realities of a fight scene.

Hobbies: Your character may be nothing more than a smart, reasonable person who believes in self defense. S/he may also be a ballerina who can launch a nasty spin kick because that's what s/he did in Swan Lake – don't laugh, it works for actresses Jennifer Gardner and Summer Glau. S/he may have taken capoeira because s/he thought it was only a dance class. If s/he likes to fire off a hundred rounds a week at the local shooting range, why not? Even the basics of handling a gun can be useful.


Now, fight scenes do not necessarily require fisticuffs. Running away is a good, reliable tactical maneuver. Your character can always run.

Why does this matter? Establishing your character's own style of fighting is perfectly reasonable, otherwise, you have fight scenes that you've stolen from action movies … Yes, I've done that. Then I took a real self defense system, and I'vesince rewritten every last one scene.






Assignment #1

1) What are the cultural rules/legalities of your world when it comes to fighting? In modern settings, these laws vary by country, and even by state. In New York, if you defend yourself against an armed mugger, laws can be used to prosecute you. In Texas, if you defend yourself, you get a medal.

2) If your character had to fight, how would they do it? What is the style of fighting your character uses? It can be straight up punching and kicking, or furious punching and gouging, or something more informal like Krav Maga, or much more formal, like Tae Kwan Do. Does your character fight with improvised weapons, or instead use traps and trickery to dispose of the adversary? Or (also acceptable) do they run away until they can find a solid position to fight from?

3) Why does your character know that system of fighting? If you're writing the character of a Navy SEAL, that's one thing. If it's the civilian offspring of a military family, that's another. Does a family member teach the fight system? Was it something they thought was cool when they were twelve? Did they read too many thrillers growing up? Did they take ballet, or soccer, or football – something with a lot of kicking?



Tuesday, June 14, 2011

Casting Call: A Pius Man, the Movie, 2011 Edition

After I started making a video for Scott Murphy (see below), where I used myself as a model, I was asked about starring in any particular film based off of the novel ....

To start with, that would be a great big no.

No. No.  And Hell No.

Which, of course, leads to the question: who would one get for the film, should it ever make it past the book production stage?

I tried to answer this question last year.  Since then, other people have come to my attention that might be better suited for some of these parts....

Assuming, of course, I don't make it into a video game.

However, as I said last time .... I guess the first question would be who could be cut from the film first.

Monday, November 8, 2010

Disasters to Marvel At: A Comic Discussion.

While I generally leave anything referring to comic books or superheroes to others, I am now stepping in.  The disaster known as Marvel Comics has become a wasteland of jibberish for years now.  Finally, there is a solution at hand.

Dear Disney, you own Marvel now. Have Joe Quesada walk the plank off the roof of 666 5th avenue. You can have Johnny Depp hold the sword that nudges him off, if you like.

Why do I say that? About five years ago, DC Comics started their epic of the week. Marvel, in perfect monkey-see-monkey-do fashion, has tried to keep up. In this effort, the result has been … nothing I can adequately describe using PG-13 language.

Let's see if we can all follow this round of abject stupidity.