Showing posts with label krav maga. Show all posts
Showing posts with label krav maga. Show all posts

Wednesday, April 4, 2012

Fighting and writing workshop, day 5 and 6: military fight scenes


This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day five and six.... Day five was merely an assignment. Day six was more interesting.


 Day Five: Putting It Together

At this point, you should have an idea of what you're doing. Take assignments three and four, and put them together. Whether you start from a weapon and go to hand-to-hand, or vice versa, is up to you. This is the assignment.

Like with most writing, practice makes perfect. So don't be discouraged if you're not writing full-scale battle choreography by now.

Day Six: Writing For Military Fights

Writing a military fight scene is no different from any other, when you get down to it. Do some research on terms, maneuvers, etc., but don't overstress that part. It's mostly just a matter of vocabulary.

But, seriously, there's little difference from warfare fighting.

Character: In describing filming for Lord of the Rings, and the Battle of Helm's Deep, director Peter Jackson discovered a basic law of fight scenes – Jackson had hours upon hours of stuntmen beating each other to a pulp, but the battle was boring when the camera was not on the primary characters.

The important thing you need to know is, no matter what, you need to focus on the individuals involved. The more modern your setting, the more things are done by groups of individuals, squads and fire teams, and not massive lines of fire, one against another.

However, no matter how many people you have fighting whatever enemy, you need to have individuals the audience can focus on and care about. Writing about a line of tanks is boring. Writing about someone the audience has met, and is invested in, is much, much better.

For great examples of this, read the Richard Sharpe series by Bernard Cornwell – he has, on average, about six players in any battle that he focuses on, as well as a massive, historical battle taking place.

Setting: If you want to focus on a full-scale battle, in whatever age and setting, one thing you'll want to focus on is the field of battle. You're going to want to focus on the sounds, and the sights, perhaps even the smells. You want to recreate it as though the battlefield is a character. A loud, monstrous, messy, rampaging character, with lots of property damage.

The best I've ever seen of this type of recreation is John Keegan's The Face of Battle, where he recreated the battlefields of Agincourt, Waterloo, and Verdun.

Hand-to-hand combat and weapons: Depending on the scenario, military battles do not start with close combat, unless it's a type of covert infiltration, where getting in close and killing people silently is important. And, let's face it, the use of weapons will vary wildly depending on what time period and setting you're using. For the most part, it boils down to individuals.


Tuesday, April 3, 2012

Fighting and writing workshop, Day 4: Guns in Fighting.

This is the online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day four.


***

Day 4: Guns in Fighting.

There are more weapons in Heaven and Earth than there are in Thomistic philosophy. However, guns seem to be the magic weapon that everyone uses, and uses badly. With any weapon you decide to use, make certain that you have a basic knowledge of these weapons, even if it's merely researching them online. This day will also assume that you've never even seen a gun up close and personal – perhaps an erroneous presumption, but I'm not going to assume everyone knows guns. If you have do know things about guns, please bring it up.

Weapons are tools. Knives do more than stab people. Lead pipes do more than club people over the head. And guns do more than shoot people. Don't get me wrong, guns are great. But if you're writing for someplace like New York, guns are not readily available to the general populace.

Remember Day One, writing the rules for the culture on fighting? Now you know why we bothered.

Everything in a fight has to feel fast-paced, as we said before. But when you introduce a weapon into any scenario, the characters and the writing have to move fast. Or at least intelligently. What do I mean by this? I mean that no one is going to outrun a bullet – the best they can do is be faster than the trigger finger of the person targeting them – but finding cover, providing distractions, and shooting elements of the setting or other uses of the gun.

In actuality, gunfights are not like an Arnold Schwarzenegger movie – if someone is moving in a straight line, a smart gunman will lead the target. However, smart gunmen do not use fully-automatic fire in extended bursts. Firing a full magazine of ammunition on full automatic will not lead to a stream of bullets that come out in a straight line, but will cause the muzzle of the gun to jerk around like a spastic mime having an epileptic fit. In a gun battle, at a distance, even slight deviations of the gun's barrel will cause bullets to go wildly off course.

Then again, stupid things happen with guns. The average shootout with the police takes place at a distance of nine feet, but three out of every four bullets will miss, mainly because everyone is popping in and out of cover, snapping off shots and hoping they'll hit something.

Again, now is not the time for technical terms. If you're writing for a medieval setting, or a fantasy setting, if specific parts of specific weapons are going to come into play, you may want to introduce them before the fight even begins. And, if you're using a technical detail of a gun that only people who field-strip their own weapons would know, don't discuss it in the middle of a fight. A previous example has been the Lee Child model, where his character Jack Reacher describes how a fight will turn out and why, before the first punch was even thrown. You can have such discussion then, but when the bullets start flying, try not to dwell too much on the pieces and parts.

You can, however, have a technical analysis as the hero/ine is taking cover, and thinking about what to do next. If the pieces of the gun are important to the solution, and you can provide a “lull” in combat (if that's how one can describe taking cover while being shot at), then by all means, make it relevant. However, you do not want to give the vital statistics on a gun in mid-battle. In fact, you might not want to go into it at all.

The most anyone needs to know about most guns might include:

Ammunition capacity: Do not use Hollywood forever shooters. You will want to reload – if only because it's more thrilling to have a count of how many bullets your hero/ine doesn't have. (Would the end of Die Hard work at all if John McClane had had a full magazine left, instead of just two bullets?)

Type of ammunition: This only matters for level of impact, and penetration. If it's a .22-caliber from a handbag pistol, you can stop if with a pocket Bible. If it's a .45-caliber, you will stop someone if only from the shock value (no one takes an impact from a .45, rolls into a doorway, and returns fire. It's gonna suck to be that person). If it's a .50-caliber handgun, you can disable engine blocks and amputate limbs. If you're writing science fiction, ammunition type is doubly important.

Type of gun: Revolvers, pistols, assault weapons, submachine guns, hunting rifles, and machine guns all have different strengths, ranges, weaknesses, and abilities inherent in the type of gun. You will not put a bayonet on a pistol, and no one should try to rob someone with a sniper rifle.

Length of weapon (optional): many handguns make for great blunt-force weapons.

Appearance: I'm a very visual reader. There are some guns that are very visually distinct: a FAMAS assault rifle looks nothing like an M-16, which looks nothing like an Uzi, which looks nothing like an H&K G-11, which looks nothing like an AK-47. However, there are a lot of knockoffs that resemble M-16s, AK-47s, and Uzis. You don't need make, model, and serial number; just say “it looked like X, Y, or Z” gun, unless you want to go into more detail.

In essence, you can boil down someone's handgun to “short-barreled .22-caliber revolver,” or “a semi-automatic that looked more like a hand cannon” (for an example of this, look up the image of a “Desert Eagle” .50 caliber.)

Note: Please remember that Kevlar is not a magic shield. At best, it will take that small metal object going at hundreds of feet per second, and redistribute its force so that your character will essentially feel like s/he's being slapped with sheet metal at ten miles an hour.





Assignment #4: Choose Your Weapon.

Take your setting, hero/ine and the enemy from assignment #3. Pick a weapon and put it into a fight between the two. It does not have to be a gun (for thoughts on weapons, and improvised weapons, check the “How To” article link in the initial documents packet). It doesn't matter if your hero has the weapon, or your villain does. It doesn't matter if the weapon was found at the fight location, or if it was brought.

If your hero does not have a weapon to start with, they will need to disarm the bad guy and/or find their own weapon.

Youcan check the how-to article again to at least get the principles for gun and knife disarms, though the principle is mostly based in common sense – don't get in the way of the weapon.

Remember, you do not need to have anyone killed, even if you're using a gun in the scene. Guns can shoot the environment, make people flinch, duck, or buy the characters time.

Monday, April 2, 2012

Fighting and writing workshop, day 3: Writing Fight Technique


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day three.


****


 Day Three: Now, Let's Talk About Writing Fight Technique.

There are a lot of basic moves that you don't need to describe too much. Most kicks and punches are like that, for example. You don't necessarily require a full description on a “forward vertical defensive kick” (as seen in the article on how to throw a stop kick) – you can just write “X kicked Y in the chest the way a fireman would kick down a door.” It's the same kick, just a less technical way of writing it.

Speed of attack: keep in mind that most fights don't even last for five seconds. A kick to the groin, a punch to the throat, and it's game over. Even a fight with a weapon can only last so long. Fighting over a knife will ensure that all sides get cut, and someone will be hurt in short order.

And, keep in mind, fighting is hard work. Even something as simple as punching is going to take a lot out of someone. If you don't believe me, go hit a punching bag for a minute. Punch it, kick it, headbutt it if you like, but do it at full speed, as hard as you can. You're going to find that it is very, very hard work. After the initial burst of energy, you're going to slow down after thirty seconds. Stamina should not be important in a fight, because most fights shouldn't last very long.

Another element to keep in mind: the enemy is also reacting. We don't need three-dimensional chess with hand-to-hand combat, but we also have to remember that (for example) kicking someone between the legs (even if they're feeling no pain), will still force the body to lean forward, and that opens up possibilities. If we punch someone, their head will go back. If we feint, they become defensive, preferably where we don't want them to be.

If you're going to have a long fight scene, it should be for a good reason. Either it's a war—in which case it's perfectly understandable—or there are multiple attackers, or both participants are very, very well-trained.

Yes, you can have a half-page of description for something that takes only a split second. You can have all of the technical details down cold, but you must at least convey to the audience the speed. And, even if you don't go into exacting, excruciating detail for your audience, you should at least know the mechanics, so you know what you're doing. Don't be insulted – trust me, I used to do that a lot.

If you like, look at the fights scenes of Lee Child's character Jack Reacher. He'll give a half-page dissertation on something like the tactical usefulness of a headbutt, or he will work out a fight, chess-like, before the first punch is thrown. He then does it, writes a few lines of the enemy's reaction, and keeps going.

Note: If you have formal training, or have practical experience in a self-defense system or martial art, realize that high kicks, spin kicks, or any kick that goes above the hip can pose a danger in a real fight. In a real close-combat situation, there are no rules, and there is no tapping out. This may sound patronizing, but trust me, there are plenty of people who try to use fancy moves they learn on a gym mat and try to use the same moves on concrete. It doesn't end well, sometimes.


Assignment #3: Writing Hand-to-Hand Technique

Look at the various articles assigned here: http://shar.es/giQgA. Choose at least one technique. Do not worry about plagiarizing; there are only so many ways to describe some moves. All that I require is that you use one element of one described technique over the course of your fight scene.

Step 1: Set up the fight, be it a mugging, or something with a minor villain, what have you. Write out a full technical description of what your character will do – not only with the technique, but most importantly with what comes next. (Continue to fight, to run, et al). How does the other combatant react/reply?

Step 2: Give reasons for their actions, and how it fits with your character.

Step 3. Repeat step one, only take the entire technique and condense it. Boil the technique into only a paragraph, at most. Now that you know what your character is doing, there's no reason to belabor the point for your audience. You can go into great detail, if it's an obscure method, or if you have a style similar to Lee Child, described above. You don't have to do one or the other in your writing, but you should at least be able to do both.

Please note: when writing your fight scene, be certain that you, and your readers, can keep track of what side everyone is on. Even professional writers of military fiction, like Bernard Cornwell, will occasionally leave out details like “Character Y is blocking with the sword and hitting with the empty hand, and kicking someone else …. what direction are all of these people coming from!!!

Wednesday, March 28, 2012

Fighting and writing workshop, day 2, Setting the Chessboard


This is my online workshop in writing fight scenes that I did for the Catholic Writer's Conference.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, here is day two.... see you next week.
***


 Day Two: Setting the Chessboard

Before even beginning a fight scene, you should know where it is, what happens to be lying around, and what is or is not available.

Keep in mind that you're going to have different rules of engagement for each fight, depending on the setting and the bad guy. If you're in the middle of a fantasy universe, where the technology is pre-atomic, the moment that some random adversary pulls a weapon, your hero/ine can immediately counterattack – be it a full disarm or a quick kick where it hurts – if only because the likelihood of your character being arrested for defending him/herself will be nonexistent (and you thought day one was a waste of time, didn't you? Heh.).

Obviously, the method and manner of the counterattack will be dictated by your character, and the situation. A civilian who knows Krav Maga will have different instincts than, say, a police officer with a gun.

Step one, of course, is your players. What is the physical condition of your character? How tall? How fat? How many protagonists vs. how many antagonists? If your hero/ine is seven feet tall, or three feet wide, it would be difficult to hide. An athlete can, at the very least, run or hide. Are either or both armed? With what?

Step two is knowing where your players are in relation to one another, and in relation to the environment. Fights do not take place in a vacuum. Pick a setting for your fight. Set it up in your own home, or someplace you know well, or someplace you've created out of thin air. Is it a place rich with weaponry? (See the improvised weapons article.) Or is it a place rich with hiding places?

Important note: consider that while your paper is two-dimensional, your setting need not be. In fact, unless you're on a stretch of highway in one of the flatter parts of Ohio, or in a strange part of a desert without sand dunes, you're going to have three-dimensional elements to it. Just something to think about.

Step three: Where is your hero(es)/heroine(s)? Where is your bad guy? This will dictate many of the choices for your main character. Is it easier to run, fight or hide? Does your character need to take cover? Can s/he get to a weapon, or will s/he have to work for it?


Assignment #2: Setting the Chessboard

Create a setting for your battle, keeping in mind everything discussed in the reading. Go as big or as small as you want. And keep in mind while your page is two-dimensional, your setting is three-dimensional.

What weapons areavailable to each character involved? What hiding spaces or cover is there? What would your hero/ine notice? What would the enemy notice?

In short: describe a room with a tactical eye. Can you characters run? Hide? What can they fight with? Throw?

For more ideas on the matter, I recommend looking at the http://shar.es/giQg reference link, mainly for some basic ideas on being aware.

Tuesday, March 27, 2012

Fighting and writing workshop, Day 1: fighting, your characters, and your world

As I mentioned, two weeks ago I said I was going to host an online forum workshop in writing fight scenes -- it was loosely based on one of my own blog posts. It just spun out of control.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.

This was the first day.
***

Day One: Fighting, Your Characters, and Your World.

Before one even gets to writing a fight scene, you have to answer multiple questions, not only about you character, but about the world s/he inhabits.

For example: if your main character is a civilian in the modern world, not only do you have laws to contend with, but a question of training.

Start with a situation. Your character is mugged. Some strung-out druggie who needs a fix wants your character's money. This character has a feeling that things are going to end badly no matter what s/he does. It is time to resist.

But then you have a problem before you even get to the technical aspects of writing a fight. Why would your character know how to fight?

Family – is fighting in the family business? Mercenary, samurai, knight, military family?

Culture – does your world resemble Sparta 2.0? Are there laws against fighting? For fighting? Is dueling outlawed or celebrated?

Profession – is your character a SEAL? An enthusiastic reservist?

Sports: Does your character like MMA? Wrestling? Target shooting? Hockey? Soccer? Any of these can be adapted to create the realities of a fight scene.

Hobbies: Your character may be nothing more than a smart, reasonable person who believes in self defense. S/he may also be a ballerina who can launch a nasty spin kick because that's what s/he did in Swan Lake – don't laugh, it works for actresses Jennifer Gardner and Summer Glau. S/he may have taken capoeira because s/he thought it was only a dance class. If s/he likes to fire off a hundred rounds a week at the local shooting range, why not? Even the basics of handling a gun can be useful.


Now, fight scenes do not necessarily require fisticuffs. Running away is a good, reliable tactical maneuver. Your character can always run.

Why does this matter? Establishing your character's own style of fighting is perfectly reasonable, otherwise, you have fight scenes that you've stolen from action movies … Yes, I've done that. Then I took a real self defense system, and I'vesince rewritten every last one scene.






Assignment #1

1) What are the cultural rules/legalities of your world when it comes to fighting? In modern settings, these laws vary by country, and even by state. In New York, if you defend yourself against an armed mugger, laws can be used to prosecute you. In Texas, if you defend yourself, you get a medal.

2) If your character had to fight, how would they do it? What is the style of fighting your character uses? It can be straight up punching and kicking, or furious punching and gouging, or something more informal like Krav Maga, or much more formal, like Tae Kwan Do. Does your character fight with improvised weapons, or instead use traps and trickery to dispose of the adversary? Or (also acceptable) do they run away until they can find a solid position to fight from?

3) Why does your character know that system of fighting? If you're writing the character of a Navy SEAL, that's one thing. If it's the civilian offspring of a military family, that's another. Does a family member teach the fight system? Was it something they thought was cool when they were twelve? Did they read too many thrillers growing up? Did they take ballet, or soccer, or football – something with a lot of kicking?



Monday, March 26, 2012

Fighting and writing workshop, from the Catholic Writer's Conference: Introduction

Two weeks ago, I had mentioned that I was going to be hosting an online forum workshop in writing fight scenes, for the Catholic writer's guild.  Karina Fabian had managed to draft me ... or I volunteered, I'm not entirely certain.  Either way, it was an interesting little experience.

Since most of you folks have been with me for a while, I'm going to give it to you.

Don't worry, I wasn't paid for this, so giving this away for free will hurt no one. And, few to no people wanted to show up and play with my workshop, even though there were over 25 viewers for each post.  But, I've been told few people showed up anyway for the forums, something to do with schedule confusion.

So, since this workshop screwed over my blog posts last week, I figure that I should get some use out of it.

This is how I began.
*****


Introduction: Writing a fight scene – Who or what is a “Declan Finn,” and why does he get to tell me about fighting?

It's a good question, and one that needs to be answered before many of you begin this workshop. I have been writing fight scenes since I was sixteen. I've written many novels, most of which fester on my home computer, and that I constantly revise the more I learn about life, the universe, and how to better destroy both. I grew up wanting to write thrillers and science fiction military novels, and I originally thought the best way to go about having a fast-moving novel was to have as many fight scenes as often as possible. Then I read them, and spiked more fights than I can recall.

In short, I'm a person who has studied many a fight scene, and has learned from his own mistakes. I mention this because there will be instances where you will read some of this and wonder, “Why is he telling me this? Does he think I'm stupid?”

The answer is no, but these were mistakes that I have made repeatedly over time, and sometimes still make when I don't think.

One of the documents that you will need can be found at this link here. It is a collection of “how to” articles for self defense and fighting. It is a compilation of a lot of basic fighting techniques, as well as things related to fighting. In short, you don't need any previous knowledge of any fighting technique, martial art, or even the basics of street fighting for this workshop. I will, however, recommend right now that you check out the link, and at least give each article mentioned a passing glance. They will be used over the course of the workshop.

References for certain techniques: http://shar.es/giQgA
References for guns: http://world.guns.ru/main-e.htm
References for army technology: http://www.army-technology.com/

Recommended reading:
Bernard Cornwell's Sharpe series (for fight scenes on both small and large scale)
Lee Child's Jack Reacher novels (for hand to hand combat)
David Weber's Honor Harrington series (for navel warfare)
John Ringo's Posleen War, Ghost and Princess of Wands series (mostly for hand-to-hand, infantry, and special warfare)

Tuesday, March 13, 2012

Catholic Writer's conference, next week

There is a saying in the military -- never volunteer.

I should have listened.

You see, I was online with Karina Fabian, author of Mind Over Mind and editor of Infinite Space, Infinite God II, Why God Matters, and a few other things.  Her twitter had mentioned that she was all alone in the Catholic Writers Organization chatroom. I wasn't doing anything, so I popped in.  After a bit of conversation, she said she still needed some moderators, and even some people to run chats and workshops.

I shrugged, and said, "Well, the only things I excel at are writing fight scenes and making villains."

She said that those were really good ideas, and I should do them.

I figured that it would at least get me some publicity.

So, in case you've been wondering why the last few weeks have had some strange, spare posts, well, now you know why.  I've been a little busy.

You see, my fighting and writing thing is actually an entire workshop.  And I've been trying to put content together for the last month.

So far, the class boils down to:

Fighting, your character, and your world: fighting as a cultural component to it.  Look up the story behind capoeira or Krav Maga, and you'll see how much fighting and culture are intertwined. Not to mention it helps to know how and why your hero knows how to fight.

Setting the chessboard: remembering that the page is only 2D, but the world is 3D -- you'd be surprised how many authors don't remember that as they're writing.

Writing fighting technique: hand to hand combat.  I even dedicated an Examiner article as a ready reference guide.

Choose your weapon! Guns in fighting... I would have made it about weapons, but there are just so many things you can use to kill someone with.

Military terminology and writing for a war zone: it's mostly terminology. Aside from tactics, and a few other things, large scale wars and small scale fights differ very little in terms of writing.

Final questions.

After that, there's a chat on writing a villain.

I have yet to break it to them, but it's no different than writing another character.

Here's hoping everything works.

But if I'm not around, you'll know why.

Wednesday, November 23, 2011

Thanksgiving blog: Cool stuff. Cooking for 93.

The odds that anyone is going to read the blog today are so slender, it's improbably ridiculous.

However, for those of you who have tripped over my website today, you will not go away empty handed.  

First up: have you ever had to cook for relatives?  On Thanksgiving?  Without any help from the vast army you're feeding?

If the answer is yes: enjoy.






Next up, you've seen my videos -- and if you haven't, look in the right hand margin, and you'll find them soon enough.

However, now that I've seen this awesome group, I think I should hire them before I try doing another one.


Wednesday, October 26, 2011

Self defense review: Zombies, Women's self defense, Barbara Sheehan

This has been a really weird month for me, truly. And how is that difference from any other month, you ask?

 To start with, most of my self defense review materials turned out to be comedies.

Taking this month in chronological order will probably make the most sense.

To start with, I discovered a new Women's self defense, every Sunday.in Manhattan.  It's Krav Maga for women -- which is actually more advanced than going for straight, plain-old Krav Maga, believe it or not. It has to be for some of the techniques to be effective.

And then, of course, there was the little incident of Barbara Sheehan, battered women: which is always a problem.  In New York, you can't kill anyone and get away with it. That includes if you kill someone in self defense. Even if a jury let's you go, the New York District Attorney's office will find some way to throw you in jail, without remorse.

But, then again, the odds of that happening are more likely when you consider that Barbara Sheehan shot her husband with his own gun while he was shaving, after she just came back from her next door neighbors. Click the link to read more.

After that, things got a little weird. Yesterday, I covered the latest in Catholic Conspiracies, with Occupy Wall Street.  I also did several articles about them kicking around.  I not only did articles about protection from them, and how dangerous they may or may not be (answer: mostly harmless) but how they can protect themselves -- both from each other (ie: how NOT to have your $5K laptop stolen), and their own stupidity (eg: DON'T ATTACK THE POLICE!!!!!).

I also discovered that the same people who brought you last month's self defense seminar has a new one: knife and stick defenses.

And last, but not least .....

Okay, I have to deal with a lot of strange stuff in New York. That's because it's New York.  Nothing here is really "normal" here.

And then there's the CDC creating the Zombie Preparedness kit ... and the comic book for it.

I can't make this stuff up.

See you all  next week.

Wednesday, August 31, 2011

Month in Review: August, 2011

After 10% of my daily audience gave me feedback that told me that I needed to cut down on the blog posts, I decided to give in.  And, when the posts drop from nine posts a week to four or less, a week in review seems like a waste of time, not to mention padding.

So, I'm going to see how easy it is to do a month in review. In all likelihood, it won't be too overwhelming.  But we'll see.  And, it's easy enough this month, because the first week was already wrapped up and summarized here, in what might be the last week in review.

Everyone probably remembers the four part author review of the works of John Ringo, which included free books for every one of his series.  They were broken down into Thrillers, Epics, rewriting Greek history as scifi, and the warrior ninja for God.

The music blogs this month were heavy on Tom Smith: some songs about video games, smashing faeries and the Blue Oyster Cult, a return to Firefly, and the Wiki Pirates, and blogging like the end of the world.

I also had some writing blogs.  A little bit on editing, and some more about fighting and writing with Krav Maga.

I did a self defense review of my articles on self defense, mainly because it seemed like a good idea at the time.

And, I decided to have some fun this week.  I had a character of mine answer an online survey.  It was amusing. I also think some of my characters may be on drugs.

Well, that was easy.  Let's see how September goes.

Next month, we have the return of author and guest blogger Karina Fabian, and she'll talk to us a bit about her upcoming novel Mind over Mind, starting on September 13.

See you then.

Friday, July 1, 2011

Week in Review:7-1-2011

This week was sort of busy for me. I'm not entirely certain what happened to encourage all sorts of strange things to happen at the same time, but it did mess with my schedule a little.

Monday

Monday was especially busy. So busy that I ended up missing the daily music blog. Something I hope w

My day started with a three-part examiner.com series on being mugged: how to survive a standard mugging, what to do if you need to defend yourself and the attacker has a gun, or if he has a knife.

And, just because I could, I mentioned the top ten points to pummel someone into a new and better incarnation.

I was having fun.  Which may explain a lot of how I got the job.

Anyway.

When it came time to work on the blog, I had the self defense discussion up and ready to post. I think I had been building it for the entire month. 

And then people started to do something stupid.

For one, New York decided to allow gay marriage.  I don't think that was stupid, though I think it may be ill-advised, because I suspect that there will be lawyers. No, not "there will be blood." There will be lawyers. Which are far, far worse. I hope I'm wrong.

The blog was so good, I got a shoutout on Axes and Allies, and compliments from resident artist/atheist, Matt. 

And, of course, Image comics decided to go all tinfoil hat brigade with "The Big Lie."  Conspiracy theories, meet comic books.  Now, this was seriously stupid.

Tuesday

Complete Krav Maga: The Ultimate Guide to Over 230 Self-Defense and Combative TechniquesMy fighting and writing blog. Basically, why I use Krav Maga in my fight scenes.  What is it, and where did it come from? Other various and sundry details.

Oh, by the way, if you live in and about Eastern Queens or Brooklyn, you might want to seriously look into trying out Protection Fitness Self Defense.

Trust me on this.

The music blog was E Nomine and Doctor Who ... mainly because they were both sort of awesome.

Wednesday

This was almost a last minute save. I had tripped over the music of the aborted Babylon 5 video game .... and, going by the music, if it had been made, would have been awesome ... and I tripped over it quite by accident.

And I discussed a bit more of Krav Maga, mostly where to find it in New York.

Thursday

Just the music blog.  A bit of a B5 video game, and a bit of Tom Smith.

I will most likely be taking this Fourth of July off. Enjoy everyone.


Wednesday, June 29, 2011

Fighting and Writing 2: Where to find Krav Maga.

Yesterday, I mentioned Krav Maga.

What sort of person would I be if I didn't point out places to go?

In Los Angeles, you have John Whitman, as I mentioned yesterday. He has literally written books on the subject of Krav Maga. Two of them. And his school is where the LAPD learn to defend themselves, so I don't think you can get much better than that.

In New York, there are a whole slew of people popping up who teach Krav Maga, especially in Manhattan. However, since, contrary to popular belief, Manhattan is not the center of the known universe, I should really focus on areas that are not Manhattan. While there are some fine places in the city, dragging gym equipment on the subway is so annoying.

Protection Fitness—open for two years, no accidents or injuries. One of my favorite instructors from my second Krav Maga school, KMLI (see below), owns and runs this particular institution. The first time I went there was the first time I went to a Krav class after a seven-month hiatus. I went into it whole hog … then I fell down. You would have thought that there were EMTs on call, they got to me so fast.

Why did I fall down? Note to self: don't fast during Lent on days you take Krav classes. Just a thought.

Since then, I have learned to defend myself against knives, and handguns, and baseball bats, and shotguns, and chokes on the ground, and knives against a wall and ...

It's fun

Recently, we went through chokes on the ground – when an attacker is both mounted on top of you (pluck the hands, buck, then roll, honest), and when the attacker is on the ground next to you, trying to kill the defender (pry the hands off of you, and unleash kicks to the head as needed).

It's filled with a lot of good stuff, and I'd suggest it highly to anyone who wants to go try Krav Maga, but doesn't want to try Manhattan.

Top Gun Karate.” This was my first foray into the world of Krav … I'm sorry, no offense I was worried as hell.  Having “five levels” practice in the same space is problematic enough. Not to mention that all of the “lower level” students are managed by an assistant instructor who doesn't even have a teaching certification in Krav Maga. It made me nervous.

However, Dariel Williams (above) praises the owner. And I can say this for it: the week I was there, I did not see one, single injury.

KMLI (Kombat Masters of Long Island)– I went here for two years. I loved this place for quite some time.... then things started going weird. My ankle was severely sprained because of one student who got reckless. Other students started getting injured. Not through any fault of the instructors, but through sheer recklessness. Teeth were lost, corneas were scratched, shoulders dislocated. It started to look more like an ER than a training studio.

One particular moron had taken MMA, and felt compelled to show off; it took months to get rid of him, and even one instructor I respected who didn't know MMA guy by name—just as “Oh, the @$$h01e.”  Guess who helped me sprain my ankle.

I liked four instructors and took them religiously. Dr. Michael Blitz (owner), Bill Primavera, Dariel Williams, and Amy Morgenstern. Kevin Reid I had as instructor once or twice, and while I liked him, my timing sucked.

Then, Dr. Blitz stopped teaching anything below level 3. Dariel Williams now runs Protection Fitness. Bill Primavera, an excellent teacher, was put on the rotational schedule with other instructors who I disliked, which made training like Russian roulette. Or is that more like Israeli roulette?  It's been corrected since then, but I'm wary.

Either way, weird things started happening with the schedule. Unfortunately, now, I can't in good conscience recommend KMLI. I can't tell you to go there without health insurance. Even morning Krav Maga classes were replaced with … yoga?  And then the entire schedule was rewritten twice.

Nothing personal to the folks of KMLI, I like most of you all quite a bit, but you have some instructors who should be fired, and better safety regulations.  Put Amy and Bill, and Dr. Blitz in more places in the schedule, and it would be a good start.

Krav Defense …. “Long Island's Leader in Krav Maga.” Um, ahem …

I did a review for Examiner.com on this fellow. You can read it here.

The short version: This guy is a joke. He is a bad joke. Told by a arthritic mime with Tourettes syndrome.

Have a good day.

Tuesday, June 28, 2011

Fighting and Writing, what is Krav Maga?

In one of my DragonCon reports, I noted that various authors have various reasons to have fight scenes in their novels: to honor those who have fought, to get realism in the writing, to come to grips with wars they've been in.

I'm not so high-minded.

There are some situations my characters won't be able to talk their way out of … in the case of A Pius Man, when there are people who start shooting up the Spanish Steps with a full-on assault with automatic weapons and RPGs, then there is only so much good harsh language can do for my protagonists.

The same goes with my theories on close-quarters combat. Unfortunately, most of my early fight scenes were developed by watching stuntmen dancing in various and sundry TV shows and movies. In fact, one of my characters, Sean A.P. Ryan, was a stuntman before going into the mercenary business—which is the only way that I could justify some of his crazier stunts.

Why not just use a real martial art?

Really? Which one? Tae Kwan Do, which has been referred to as a sport, even by black belts I've met? Karate, with kata dance routines that have about as much to do with an actual fight as ballet (I should know, I went for that when I was ten)?

I had come across penjakt silat, an Indonesian martial style, in Tom Clancy's NetForce novels; it was very practical, but overly complicated for writing purposes. MMA hadn't been popular when I started writing, and that, too, is merely a sport (high kicks are nice, but MMA doesn't have to deal with being kicked between the legs).


Tom Clancy's Splinter Cell ConvictionHowever, a few years ago, I was exposed to a system called Krav Maga. Not in standard media, but in a video game—Splinter Cell, to be exact. Yes, for you video game nerds, Sam Fisher is using an actual style of combat. They didn't just make it up as they went along

24 Declassified: Veto PowerLater, I picked up novels based on the series 24, written by John Whitman. And, wow, it was practical.

And Krav Maga kept popping up in things I read. After a while, I took a hint, and I did some research into Krav Maga. I started by doing some research into John Whitman.

I discovered he was a black belt in Krav Maga. And he was more than an authority. He was apparently The authority in the United States.

Complete Krav Maga: The Ultimate Guide to Over 230 Self-Defense and Combative Techniques
For me, Krav Maga worked from a writing standpoint. It was simple, it was straightforward, and, most importantly, it used weapons. Not to mention that it was a style that was practical—a kick to the groin is a standard weapon, one that's practiced repeatedly; eye gouges are another tactic, one that I've never seen in a standard sparring match.

It was so much better for my writing, where all of my characters are … very practical. MMA is nice, and the fighters are all real athletes, but I don't recall the last MMA match that required having participants defend themselves against a knife, or one where someone is bleeding from bite marks.

I decided to look into Krav Maga a little.

Monday, July 19, 2010

Scott Murphy's book of Improvisation. Another page

Scott “Mossad” Murphy hates guns. He can't hit a target with a handgun, and any weapons he can use aren't easily concealed. However, his spycraft is second to none, and he's great with improvised weapons, traps, and knows enough spy craft to survive when talking very, very fast doesn't cut it. He's the sort of person who takes notes on a tv show called Burn Notice—which looks like one part MacGyver for the dark side and the A-Team.

This is a page from the notebook of Scott Murphy, including Pens (the deadliest office supplies), the Penny is mightier than the mugger, Surveillance on a budget, and homemade brass knuckles:

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* Keys are wonderful inventions. The more the merrier. I prefer four per keyring—that way, should you get into a tight corner, you can wrap your hand around the keyring, each key coming out between the fingers of your fist. They make for some nice brass knuckles. They will hurt to use them, but I can guarantee that they will hurt the other guy more. Also, if you are dealing with only one person, key make for a nice, shiny distraction when you throw them at your attacker's face, and plant a solid kick between his keys.

* Wifi cameras are great in terms of surveillance—when you want to break in. Call in a bomb scare at the building next door; the bomb squad's signal jammers will stop all cell phones, remote control bomb detonators, and the wireless linkup of the camera.

* Always carry AT LEAST one good solid pen with you. A silver-colored, metal pen works best: holding it like a knife can work well for you in a dark alley, filled with bad lighting —the average thug sees something bright and shiny, moving quickly, they will hesitate for seconds, which is usually all you need to get the hell away, or follow up with an attack. Holding an average pen in the middle, with both ends sticking out of your fist, works if you're well acquainted with pressure points; jamming it into the inside of someone's wrist (about an inch down along the forearm) will cause their fingers to pop open, and ramming it behind their ear or into their temple will at least give them a bad headache, if not disorient and/or knock them out.

* Metal pen (ONLY), holding it a like a knife: for instant kills, stab it into, and through: right behind the ear, into the ear itself, under the chin (through the tongue), into the throat (all sorts of good things there), the eye, or through the temple (if you can generate enough force). With a sturdy fountain pen, you can stab someone in the kidneys, but I wouldn't rely on it a second time, and you'll probably never write with it again.

* When you're feeling lazy about surveillance, or when your target is wary about someone sitting in a parked car outside of their house, a web camera with a wifi hookup can work well for you. They're cheap, reliable, hard to spot, and they'll stay in place if you use dental putty to anchor it. Webcameras also come with night vision; it's more expensive, but worth it.

* Simply, keep your cash in a money clip, even a sturdy paperclip will do. And at least keep some cash on you in that fashion even if it’s just a bunch of fives and a few singles. For preference sake, keep the money clip in order of denomination, with the smallest dollar bills on the outside—from anyone’s point of view, it looks like a collection of dollar bills. However, when someone comes up to you on the street and asks for your money, they’re more likely to take into account your clothing and your body posture than money.

With the money clip, you just hold it up, and make sure their attention is firmly focused on it, then you hurl it to the side, and run in the opposite direction while they eyes follow the money. Most muggers are just thieves, and are most likely to just take the money and run. They’d really much rather not have a felony murder charge in the making... unless they're aiming for a Darwin Award, then all bets are off.

A similar variation works for just plain running. If you’re the kind that throws away pennies, hold onto them, they can work to your advantage if you keep them in one pocket… take a collection of them in your hand while you’re “searching” for your money, then hurl it straight up, into your assailant’s eyes, making him cover up. If you’re interested in running, you can add a sharp kick to the groin or solar plexus for good measure. Or, if you want to put him down, you can use it as a distraction while you beat the hell out of him—if you have some idea of what you're doing. If not, I suggest running.

* When escaping from a room when the hallway is flooded with security, or other unfriendlies, go through the subceiling, since vents are too small unless you're a six-year old..

Monday, June 21, 2010

“I want a hero not a weapons shop with pecks....”

1. Violence: what is it good for....

Answer, a lot more than sex is.

Last week was about sex, so violence had to be next.

I have heard multiple answers to the question: “Why put fight scenes into a novel?

David Drake, author of dozens of sci-fi novels, and Vietnam Veteran, has said that he puts fights scenes in to honor those that served, who had been there, done that.

That is a great, good, and noble answer.

I can't say I'm any of the above.

My answer is: “A is trying to stop B. B will not be stopped with words. Time to incapacitate B. Chaos ensues.”

I will not say that violence is always required. If you watch cable television, the series Burn Notice is practically built around a limited use of violence—tricks, blackmail, lying cheating and stealing, yes, but rarely violence. It is like Mission Impossible, or MacGyver for the dark side. Like with sex, violence can be a cheat, a substitute for a plot. This is more obvious in the novels where the violence is more about brutality than anything else. When you consider that the average fight may top out at around five seconds, a long, drawn out, Steven Seagal-type battle royale is more of a dance routine than anything else.

In A Pius Man, violence is used like in Lord of the Rings. Tolkien's novels were part of a war story. In the current day and age, much of warfare has been / can be done with Special Forces troops. A war waged with SpecOps is still a war.

And, the bible aside, there are few audiences that will allow a book to get away with something as simple as “The two of them struggled, rolled towards the edge of the roof, and the enemy fell off.” Right there is a failing grade in any creative writing class.

Jackie Chan pointed out that there is a difference between violence and action—it's hard to think of his action films as overly violent when you consider that he came out of a ballet company. When one observes the original A-Team, one of the running jokes among tv watchers is that there were thousands of bullets fired, but no one was shot. Like with Burn Notice or MacGyver, guns are tools, not solutions.

In the case of my books, I try not to have fight scenes—more like action sequences. Have two people stand there and pound on each other is boring at best, gratuitous at worst.

In A Pius Man, every fight scene serves a function. It leaves a clue, tells the audience something about the enemy, their motives, and their identity. Why would X group attack Y person? The level of force and determination can indicate the enemy's strength of numbers, the weapons they have access to, what intelligence they have access to, etc.

I tend to overthink things in my day to day life, so fight scenes occasionally get the same treatment.

I also try to have action sequences and fight scenes serve character... granted, in some of the oddest ways imaginable. For example, one thing they all have in common is that the only fair fight is the one they win. Letting the bad guys draw first is for suckers and dead men.

Individually....

Matthew Kovach: Appears briefly in A Pius Man, but is a primary character in the second novel, he's interesting in terms of fighting style. His thumbnails are grown a little long (“the better for gouging, my dear”) and his main weapon—his pens. He knows twelve ways to kill someone with a ballpoint, and several more ways to disarm and incapacitate them. When things get really nasty, he has his fountain pens. He also spends most of his time running, so he can hide and get into a good position to attack from. He's basically an academic with an odd past; as he says, violence finds him.

Sean AP Ryan: being a former stuntman, his fighting style is a little... psychotic. “Why are you using moves out of the Matrix?” Answer “Because I can do it without the wirework.” And he carries a tactical baton around with him at all times—because there are occasions when he needs to take someone alive. I only recently started taking a self defense system called Krav Maga, which is more about practical defense than anything else. Krav Maga even disdains the title “martial art,” if only because there is no art here. We practice eye gouges, train for anti-weapon tactics, guns, knives, long guns, uzis.... and any other weapon added to the itinerary. There is supposed to be a defense against a machete, but I haven't seen it yet. In the case of Sean Ryan, he has an “expert” level in Krav Maga—which means he can face multiple attackers with multiple weapons. However, he uses moves that most Krav practitioners look at and say “No. Flipping. Way.” When he is outmanned and outgunned, Sean tends to become even deadlier. There's a reason he lists his resume by property damage.

Giovanni Figlia: as a former soccer player, Giovanni prefers a good solid kick to the groin, or headbutt to the face. As well as the occasional suicide dive into someone's stomach. “SCORE!” Also, being a former cop, he believes in the power of handguns and body armor.

Maureen McGrail: elegant and deadly. For reasons undisclosed, she started taking martial arts from a relatively young age, well before she got into double digits. MMA for the dark side, she has used bits Krav Maga, some have said Kung Fu, as well as penjakt silat (an Indonesian fighting style where punch defenses equal lethal force). She doesn't carry weapons, she is the weapon. The only people she needs to kill are the ones who just won't stay down any other way. And in A Pius Man, a stake to the heart may be required.

Hashim Abasi: He is, at heart, a street cop. A street cop from Egypt, but a street cop nonetheless. While he has some experience with a sword, that's not exactly practical for carrying around in the street. He prefers using his bulk for a standard kick-punch-elbow combination, and knows most ways to disarm someone. Think of it as an abbreviated Krav Maga.

Wilhelmina Goldberg: as a 4'11” technical geek, she generally has no need for fighting skills that go beyond a punch to the groin. Though there have been instances involving a bladed weapon and ankles....

Fr. Francis X. Williams, SJ.... A Jesuit priest with fighting skills. That should look strange enough.

Scott “Mossad” Murphy—a brilliant spy, but his philosophy is that if he needs a gun, his job had failed. Also, the last time someone gave him a handgun, he nearly blew his foot off. In a fight, he prefers to use his innate ability to blend into a crowd the shadows, and anything else available. On an intellectual level, he knows how to fight. On a practical level, it's a good day when he doesn't kill himself during practice drills. When possible, he prefers improvised weapons that he can launch from a distance—the further the better. If he must go up close and personal, he prefers a heavy object he can deliver to the back of someone's head.

Manana “Mani” Shushurin—An operative from German Intelligence, she's better at fighting than the average spy. She also caries a gun, with scores on the target range that make snipers want her for her rifle.


As I said above, I tend to overthink everything, and at points, so do my characters. I have yet to have one novel that did not have a scene of analysis immediately following an action sequence. The protagonists examine the weapons used (local? Foreign? Military? Civilian? Homemade?), the tactics (professional or amateur? How many operatives?), and, if there are any survivors, the people themselves (accented? Languages spoken? Do they respond to interrogation?). You can see why a two page fight scene can be broken down into a three page discussion about the implications.

So, not only is A Pius Man a mystery with too many suspects... it's a novel where even the fight scenes are a clue.